When the topic of psionics is brought up, what comes to your mind for how you'd like to see the system work? Do you want to see psionics be just another variant of spells (i.e. 3E), something using a mix of 5E sorcerer and warlock mechanics (e.g. Invocations, Power Points)? Or do you picture an entirely new mechanic for psionics, such as say Tome of Magic's Shadowcaster?
I'd like to get a feel for people's general ideas and feelings on how they'd like to see Psionics handled. In the past, Psionics was treated just like another form of magic but instead of vancian spell slots, you used power points. Granted 5E's current magic users are already a mix of concept in that you can "augment" spells by casting them at higher spell level and the sorcerer through sorcery points, but to me adding a Psi class that's just like the other "caster" classes seems redundant.
I ask because I am thinking of putting together some work on a starting psionic class. In my vision, I see starting with a base class that has 3 subclasses.
Base Class: Psionicist or Psion
Subclasses:
* Telepath of Psychic (focuses on Clairsentience and Telepathy disciplines)
* Telekinetic or Kineticist (focuses on Metacreativity and Psychokinesis)
* Psychic Warrior (focuses on Psychometabolism, Psi-weapon and Psychoportation)
However a different approach might be to look at Psi from a more modern (literary/cinematic) view and break it down into the most common Psi Groups:
* EMPATHS: Sense & Read emotions of others, Manipulate emotions of others and the self [e.g. Rage, Protection from Fear, Cause Fear, induce apathy, etc.]
* PSI-WARRIORS/KNIGHTS: focus on typical psychometabolic powers of the body; psi-weapons; combat awareness; minor psychoportative powers, etc. (typical Psi-gish)
* SEERS: Clairvoyance (or 2nd-Sight), death warning, divination (scrying, augury, dowsing), channeling (medium communing with the spirits/dead), precognition, retrocognition (seeing the past)
* SHADOWS: Psychophotonics (manipulation of light/dark), apportation (dimension door shadow hopping), astral projection, incorporeality, possession, thoughtforms or tulpas (psychic illusions)
* TELEPATHS: Telepathy (mental communication), memory manipulation, mind control, mental surgery, mind blasts
* TELEKINETICS: Psychokinesis (mind over matter), pyrokinesis, cryokinesis, transvection (mind over magnetism and force - levitation, flight, force push, forcefield), Transmutation of matter
So those are just some basic starting places for psionics.
What do You see ass the direction psionics should go?
I'd like to get a feel for people's general ideas and feelings on how they'd like to see Psionics handled. In the past, Psionics was treated just like another form of magic but instead of vancian spell slots, you used power points. Granted 5E's current magic users are already a mix of concept in that you can "augment" spells by casting them at higher spell level and the sorcerer through sorcery points, but to me adding a Psi class that's just like the other "caster" classes seems redundant.
I ask because I am thinking of putting together some work on a starting psionic class. In my vision, I see starting with a base class that has 3 subclasses.
Base Class: Psionicist or Psion
Subclasses:
* Telepath of Psychic (focuses on Clairsentience and Telepathy disciplines)
* Telekinetic or Kineticist (focuses on Metacreativity and Psychokinesis)
* Psychic Warrior (focuses on Psychometabolism, Psi-weapon and Psychoportation)
However a different approach might be to look at Psi from a more modern (literary/cinematic) view and break it down into the most common Psi Groups:
* EMPATHS: Sense & Read emotions of others, Manipulate emotions of others and the self [e.g. Rage, Protection from Fear, Cause Fear, induce apathy, etc.]
* PSI-WARRIORS/KNIGHTS: focus on typical psychometabolic powers of the body; psi-weapons; combat awareness; minor psychoportative powers, etc. (typical Psi-gish)
* SEERS: Clairvoyance (or 2nd-Sight), death warning, divination (scrying, augury, dowsing), channeling (medium communing with the spirits/dead), precognition, retrocognition (seeing the past)
* SHADOWS: Psychophotonics (manipulation of light/dark), apportation (dimension door shadow hopping), astral projection, incorporeality, possession, thoughtforms or tulpas (psychic illusions)
* TELEPATHS: Telepathy (mental communication), memory manipulation, mind control, mental surgery, mind blasts
* TELEKINETICS: Psychokinesis (mind over matter), pyrokinesis, cryokinesis, transvection (mind over magnetism and force - levitation, flight, force push, forcefield), Transmutation of matter
So those are just some basic starting places for psionics.
What do You see ass the direction psionics should go?