ConnorSB
First Post
So I am very excited about Ebberon. I really like the idea behind the setting, so much so that I started running a psudo-ebberon campaign based on the information that has been released.
Currently I am using my own blend of the rules that have been published in Dragon Magazine about Ebberon, the core rules, and rules of my own design (mostly extrapolated from the magazine). As for places and names, well, since the setting book isn't out, none of them are quite "correct", but I plan on doing some recatalogging once it arrives. In any case, the campaign starts at 4th level, and I will reveal the characters as they appear in the story.
To make things interesting, i actually started the campaign "after" the group had formed and had already taken part in a few adventures. Thier backstories, therefore, involved some ammount of working together, and include NPCs that the players had never met (but thier characters had).
The story (and the campaign) starts with the heroes fleeing the city of Arrat. They are on the wrong side of the law there, and so decided it was best if they took the Frightfalls Express to some of the other cities of the world, most of which are on the Plains of Rien, to try thier luck there (and hope that thier past doesn't bother catching up with them).
To that end, our story begins on a train, in a desert.
Currently I am using my own blend of the rules that have been published in Dragon Magazine about Ebberon, the core rules, and rules of my own design (mostly extrapolated from the magazine). As for places and names, well, since the setting book isn't out, none of them are quite "correct", but I plan on doing some recatalogging once it arrives. In any case, the campaign starts at 4th level, and I will reveal the characters as they appear in the story.
To make things interesting, i actually started the campaign "after" the group had formed and had already taken part in a few adventures. Thier backstories, therefore, involved some ammount of working together, and include NPCs that the players had never met (but thier characters had).
The story (and the campaign) starts with the heroes fleeing the city of Arrat. They are on the wrong side of the law there, and so decided it was best if they took the Frightfalls Express to some of the other cities of the world, most of which are on the Plains of Rien, to try thier luck there (and hope that thier past doesn't bother catching up with them).
To that end, our story begins on a train, in a desert.
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