I'm having trouble reconciling the rules on pacifist clerics with the fluff. Here is a cleric who is punished for dealing damage against a bloodied foe (even an ooze or a skeleton) but who can cheerfully commit mass murder as long as all the victims are minions.
The best I can come up with is, he actually has two separate sets of powers that use the same rules crunch. When he blasts or hits minions, he's using powers that knock them out, scare them away, disarm or demoralize them. These powers don't work on more powerful foes, so he uses his "other" powers (with the same area, range, keywords and damage) on them.
Given that whenever you reduce an opponent to 0 HP you can declare him to be incapacitated rather than dead, this sort of works... but then why does he freak out when he hits an injured enemy with one of these (non-lethal) attacks? And why is he OK with the fact that he travels with a party of stone cold killers, and every single encounter ends with a heap of bloody corpses? And what is the deal with being unwilling to damage a ZOMBIE? Or a mechanical trap with a "bloodied" level? Help me make sense of this character!