Fibber's map leads the group through wet scrub and heavy undergrowth -- disturbing a boar along the way -- before Hazel finds the parallel deer track to follow, which Fibber apparently drifted on and off of during his wandering.
It eventually winds its way towards a dark hill, covered in thorny bushes and trees with jagged bark, painful to the touch. If the group hadn't known there was a cave at the end of the track, they wouldn't know what to look for, but they soon are able to pull aside the brush that Fibber has apparently placed in the mouth of the entrance.
Long ago, this was a sealed up entrance of finished stone, with dirt piled around the outside, covering all but a single extrusion of stone. A shaft of rock, now too worn by the elements to discern much from, lays broken off to the side, only a trace of mortar showing that it once was anything other than natural stone.
This entrance has been opened for years, to judge from the wet rotting leaves visible at the tunnel's mouth. The bushes on the barrow hill shielded the entrance from the snow. Sunlight is likewise mostly blocked, if there were any direct sunlight today. All the group can see from here is dark worked stone, with a black layer of dead moss coating it. The tunnel appears to go straight into the darkness.
It is quiet all around the barrow mound.
"Interesting," says Tosh. Throwing caution to the wind, he takes one, two, three steps into the opening and begins scanning the walls and floor and ceiling for anything interesting. But he's careful to occasionally glance further into the depths with his low light vision while searching, of course.
Emus squints into the gloom. The tunnel is 15 feet wide and 10 feet high.
At least three clusters of four slim columns are visible with darkvision. To either side of the columns are 15-foot wide tunnels going left and right. How far they extend, and what's inside, he can't say.
His darkvision doesn't see a far end of the passageway, just more gloom.
Tosh's boots squish on wet, rotting black leaves. The darkness within is almost total, and he does not see anything more than Emus can.
Hazel shifts her backpack higher on her shoulders and peers futilely into the tunnel entrance.
"Welp, I can light a torch, unless anyone's got some magical powers to make us all see in the dark like Emus, here."
"YOOOOO-HOOOOOO!!" Bufer yells into the darkness suddenly, startling his companions. "Boogidy-boogidies! Glittergold's Witness calling! Have you accepted Garl as your personal lord and savior?"
He listens carefully, straining to hear any reaction in the blackness beyond the threshold.
"I have pamphlets!" he adds.
Emmerson tries to stifle a laugh, but fails. His deep, booming laughter echoes inside the tunnel.
"Good one, Bufer. I would have gone with 'would you join the Legionnaires of Lothian?' speech. My father and I knew a cleric that liked to start any speech with that piece."
He takes a careful step inside and keeps his hand right over the hilt of his short sword. He looks down a bit, trying to find Hans's footprints.
"But guessing by the sound of our voices, this place must be enormous."
As the echoes from Bufer's yelling die away, very quietly, just at the edge of hearing, there's a soft sound, too quiet to properly identify.
Emmerson looks up from the ground and peers at the vast nothingness in front of him.
"Did anyone else hear that?"
Hazel, in the midst of lighting a torch, stops to tilt her head and listen.
"Your god protects y'against rats, right, paladin?" Ragglus says with a sneer, hefting his shield and unsheathing his longsword. "I didn't trudge all this way just ta be balked at the entrance by what may or may not have been a sound. Sooner we get in, sooner we get rich."
"Or dead, Ragglus." Emmerson says, his hand still on the grip of his sheathed sword. "A little caution can be the difference between a grand reward or an unmourned death. We may be nine, but this place can hold numbers that would swallow us whole in seconds. Now, like in every other circumstance in life, we need light to guide us."
Renraw, barely leaning forward, making sure to keep both feet firmly planted outside the barrow, clears his throat.
"I think we ought discuss how we're to divide this potential treasure before you lot go in. More specifically, my cut in particular for standing guard out here. Standing guard being, in the main, the most essential, and not to mention the most dangerous, responsibility in endeavors such as these. Let's all keep these facts in mind before we poo-poo the idea ..."
"Son, if you ain't in there to help carry the loot out, then I don't see how you think you can claim yer fair share of it," Emus snaps. "Git in there!"
Hazel shrugs.
"I don't hear anything. Let's get a move on before we waste the whole day."
She finishes lighting the torch and tucks the flint and steel back into her pack. With the light held aloft in her left hand, she hefts her battleaxe in her right and steps up next to Emmerson.
"After you."
Grateful for the light, Emmerson is able to see more of the passageway.
He walks in, alert. His feet sink a bit in the accumulation of rotten leaves. His step is slow, but sure.
As the group walks further down the tunnel, the leaves end and they find themselves walking on dirty, and then merely dusty worked stone floor.
The flickering torch light shows a wide alcove to either side of the group, just as wide as the 15 foot tunnel they're walking down, but only 20 feet deep. To each side, a pair of steps go up to a slightly curved platform. Atop each platform is a carved sarcophagus. Behind each stands a statue holding a sword, point down, into the floor. The statues depict massive bare-chested muscular men with the heads of fierce owls. Their eyes glittery ominously, and after a second, they group realizes the statues have mirrors for eyes.
Before the group in the tunnel are a cluster of four small columns, then what appears to be another set of alcoves. How far this series extends, no one cannot tell, either by torchlight or darkvision, although darkvision shows at least two more sets of alcoves.
"Ah, this must be the creepy room," Bufer says as he glances up and around. "And here I was worried they wouldn't have one. My mistake."
Smiling at his own joke, Bufer drops his eyes and begins to scan the dusty stone floor in the flickering light of Hazel's torch.
"Can anybody make out Fibber's footprints anywhere?" he asks. "It might give us a good idea of where to start."
Hazel glances dubiously back at the gnome.
"If Fibber's feet are leaving imprints in stone these days, I'd like to know where he got his boots." She drops to a crouch. "But I'll see if I can track him in the dust. This place looks mighty big, though: Why don't one of you keep some chalk handy?"
Tosh moves around slowly searching the floor and walls for anything seemingly out of the ordinary, when a thought occurs to him.
"I'm not sure what to look for, I mean, what would be considered unusual in this place?"
Nonetheless, he continues on with his search.
"In this place with statues of hawk-men? We are what is unusual," Emmerson replies. "Burial grounds, sacred room, I have no idea what this place is. But we should be on guard for traps."
Renraw examines the sarcophagi very closely, seemingly fascinated with the almost non-existent details in the carving.
"Yeeeeeeeees," he drawls, "I know the people that left these very well."
He pats one sarcophagus very sullenly.
"Oh, weary pilgrims, at last you have your peace."
He then turns to face the group, explaining.
"This structure is definitely elven. It's non-traditional, I know. But the Hounds of Paelelon were a well-known nomadic sect, and it's not uncommon to find these sorts of burial tombs where they've adapted what looks to be -- I don't know -- maybe human or something -- symbolism for their own purposes. Now, ordinarily, I'd agree with you when you said, 'But Renraw, Midwood is well outside the Hounds' usual stomping grounds!' So I don't know if we might be seeing an offshoot of that group or perhaps something altogether unknown, possibly not elvish at all."
Renraw notices that the group seems unimpressed.
"The swords pointing downward would seem to indicate that whoever is entombed here is at rest. We may have an easy time of this, after all. The owl heads, on the other hand, tell me that they are a vigilant guard. If you listen closely, you can almost hear them: 'Whooooooooo goes there? Whoooo? Whoooooooo?' No, I wouldn't want to mess with these fellows, not at all. Would you, Chandler? The mirrored eyes, those are more difficult to interpret. The Hounds of Paelelon were a very introspective people, I think -- very vain, perhaps. Yes, we are clearly dealing with a bunch of dead sissies. All the same, everyone stay close."
Emmerson points at the sarcophagi.
"Whatever lies inside them, rotting flesh or priceless gem alike, we will not touch. We are not grave-robbers." In a low voice, Emmerson says a prayer to Lothian for the souls of the departed.
"Grave robbers are among the filthiest scum world could ever imagine," Tock agrees. "Mirrored eyes, hmmmm. To look is to be looked upon, to look upon is to see oneself. Very elven, yes."
Tosh looks up from his search and eyes the two warily.
"Principles," he mutters under his breath.
"You know, my third cousin's great uncle by marriage was a grave robber," Bufer says conversationally, as he continues to search for Fibber's footprints in the dust. "Well, not so much a robber, really. More like a grave borrower. He'd always put back what he took, albeit not always in the right graves. Hell of a necromancer he was, by all accounts, but his memory was for crap."
Bufer glances up and around at the assembly.
"Well, unless Hazel can turn something up, I vote we let our resident expert lead the way. Obviously Renraw knows the most about these 'Hounds of Paelelon,' was it? If anyone's like to lead us safely through this mess, it's him."
He smiles up at Renraw, the flickering light of Hazel's torch making it seem almost like an evil leer.
"Sound good, lad?"
"Would these Hound-folk by any chance leave gnome-sized tracks with their clawed feet?" Hazel gestures at the dust. "Because that's what I'm finding here, and I don't think Fibber can magic himself into a claw-footed gnome."
She stands and brushes the dust from her trousers.
"Something was here, and it went in but didn't come out. Can't say how many, but ..." Hazel trails off uncertainly. "My knowledge is, of course, no match for our esteemed wizard's. If he wants to lead, by all means, let's get our expert out in front."
Having nothing to add to the conversation, Ragglus yawns loudly and surveys the room out of boredom.
Renraw suddenly flushes.
"I -- I hardly think ... I'm just an academician. If these halls have been disturbed, if there ARE disgusting gnome things down here ... We really ... Let Chaplin go on ahead."
"Renraw, a man as educated as yourself should know that 'disgusting gnome' is repetitive," Tock corrects him. "Come on, Rag. Let's head on down there and see if there's anything worth liberating. Those too scared can just stay here."
"No offense, girly, but that's nuttier than a squirrel turd," says Emus. "Put brainy here up front? A stiff breeze would knock him over! Footprints like them's like to be kobold tracks. Everyone knows that they're all over the place in Midwood. I'll go first. Any of you armed with something longer than a gnome's attention span is welcome to join me, but we need someone to bring up the rear in case Brainy gits cold feet, again."
Emmerson follows Tock and Regglus.
"Stay close to me" he says to Renraw. "I'll make sure you're safe."
"'Disgusting,' eh?" Tosh drops in behind the leading group. "Say Tock, exactly how many times did you have to visit the clergy in the last year or so to get rid that annoying 'drip' you seem to pick up so easily from the local doxies? You can use your toes if your fingers don't go high enough."
"Thirty five," Tock says almost proudly. "If there was cleaner to be found here, I'd visit them."
"By the by," Tosh continues, ignoring the bard, "It seems that we shouldn't be too worried about being grave robbers, unless we're happy with sloppy seconds. Seems a couple of these sarcophagi have been opened and closed back up recently."
"Not by the folks occupying them, I hope," Bufer says as he gives the sarcophagi a last wary glance. Turning to look at his departing party, he shakes his head. "Right, heading off in a random direction with no plan whatsoever it is, then," he sighs as he falls into step behind them. "Rocks at a beehive, indeed."
Hazel falls in line just behind the front ranks, holding the torch high so those in front of her can see down the passageway. She keeps alert, hoping to spot any enemies lurking in their path.
"Well, if Emus is right and the tracks are kobold, and Tosh says the sarcophagi have been opened," she pauses, thinking it through, "Maybe they aren't tombs at all. Maybe they're tunnels and the kobolds use 'em to travel in. The tracks show up in the dust near the alcove and head inward ... doesn't mean they couldn't double back on a parallel passage."
She peers back over her shoulder.
"Maybe we should have a strong rear guard, just in case."
"There's always the possibility that that's as far as Fibber got, y'know," Tosh says. "I bet if we opened one of the unopened ones we'd find a helm much the same as he.
"Oh, and on the topic of kobolds... don't expect a stand-up fight. Sneaky little buggers, they is. Murder holes and what-not. Swarmers. Um, sorry, thought it best that you know."
"Good point, young gnome," Tock says. "Maybe we should pop open these other baskets and see what beauties might be hiding. Less, off course, some of you'n're scared, in which case we'll split the boot betwixt ourselves alone."
"Eh?" Bufer cocks an eyebrow as he looks up at Tock. "Weren't you just the one who said 'grave robbers, bleah?' Granted, all you tall folk tend to look alike from this angle, but I'm pretty sure that was you. And where I come from, prying open a sarcophagus with the intent of stealing its crunchy center pretty much fits the definition of 'grave robbing.'"
"Grave robbing would be a horrible sin against Lothian or whatever it is you things worship, Buffy," Tock snaps. "But as has been pointed out already, and, as I'm sure, the learned Renraw can confirm, this is not a grave. This once was a grave, but the other little devils are using it for storage and as a drop-off point now. Probably in some dark deal with even worse devils. As a musician, I've heard tales like these."
Emmerson mulls over the information.
"We will not steal anything from the sarcophagi, if that is what they really are. But if they are, as Hazel mentions, concealed entrances of tunnels, then they most certainly are not sacred ground. And whatever treasure is in there, would not qualify as gifts to the entombed," he says, stroking his chin. "I propose we return there for a more adequate examination of the sarcophagi and statues and see if it is convenient -- or folly -- to keep going into the unknown".
"So if we're disturbin' what others've been disturbin', it's OK?" Ragglus asks. "Sounds fair to me."
Bufer narrows his eyes at Tock, his lips turning up into a lopsided grin.
"Any occupants of them sarcophagi might not agree with that there assessment, Rags," he says. "But please, be my guest. Just don't expect me to do much more than point and laugh if somethin' comes lurchin' out at ya."
As the majority of the group hovers around the tombs and argues semantics, Tucker eyes the statues. Using the handle of his flail, he tries to poke gently at one of the mirrors, but finds them too far from reach without climbing atop a sarcophagus.
"Does it look to anyone else like these eyes are supposed to move?"
"Seems like a bad idea to go on without making sure we have a clear path out when we do run into our claw-footed friends," Hazel says. "If the sarcophagi really are what they seem to be, we close 'em back up and keep moving. If not, well, we all have weapons to hand, right? And there's the door," she waves her torch toward the entrance, "If we need to run. So how 'bout some strapping lads step up and get these things open afore we all die of indecision?"
"Friend Tosh, would you point us to the sarcophagus that has been disturbed or moved the most?" Emmerson asks. "Tucker, would you lend me a hand opening the casket? Ragglus, Tock, if something leaps at us from it, you'll be free to skewer it as you see fit."
Ragglus grins, long sword and shield at the ready.
"These two." Tosh gestures and steps back a bit further into shadow and draws his rapier.
Emmerson pushes the sarcophagus lid.
As Emmerson begins to push the sarcophagus lid away, he feels it moving with him from beneath. Before he can react, a sword is swinging at his arm, glinting in the torchlight and narrowly missing.
A skeleton, clad in pitted chainmail armor and an owl-face helm, hops to its feet inside the sarcophagus and attacks.
From the west and north come the scraping sounds of more lids being pushed off of more sarcophagi. Skeletal figures stalk their way into the circle of light towards the group, swords at the ready.