D'karr said:Here's a thought. What if he rolled every stat for every NPC or even better, what if Monte just picked the stats he wanted instead of using point buy?
Wow. What an unbalanced concept.
Is your campaign going to come to a screeching halt because a city guard has 4 more points on abilities than the PCs. Are the PCs ever going to know what an NPC stats are anyway? Does every NPC in your campaign go around with a sandwich board that has his ability scores printed on them?
What is really the problem? Up to now, I see none.
Wow. What a strawman.
I never said anything about my campaign coming to a screeching halt. I believe I said I found it surprising how high the stats of many of the NPCs were, and that I dislike playing in settings in which the PCs have less inherent ability/talent than run of the mill NPCs. (And frankly, I'm also curious whether this was an intentional design decision on Monte's part, or just a result of the way he's run the setting in his own campaign.)
At which point, some people apparently decided to start running in circles, yelling "There is no problem! Why are you saying there's a problem when there clearly isn't a problem? Ptolus is great, there can't possibly be a problem with a book I spent $120 on! Your players know what the NPC stats are? What is wrong with you?" :\
All that, despite the fact I said I liked the damn book, overall. So if anyone's making a tempest in a teapot, it's not me.
And, getting back to some of the posts that actually threatened to turn this into a discussion:
Yes, I think most players (or the ones I game with, anyway) will develop, over the course of a campaign, a very good idea of the power level of the opposition. Perhaps not to the point of being able to quote the exact stats, but over a few months of gaming, all the little things - how much damage someone did, what feats they used, what save rolls succeeded or failed, the DMs occasional slip of the tongue, etc., will add up to a fairly detailed picture.
And while a world in which the PCs can stomp anyone into the ground, and there are no challenges left, is probably not a good thing, neither is one where the PCs constantly meet someone who is better, faster, smarter, more powerful, talented, and cooler than they are. (Unless you're playing whatever that game's called that has insane hobos for PCs.) For most of the people I play with, that's just not their idea of escapist heroic fantasy.
Last edited: