Reaper Steve
Explorer
So the cleric was having a hard time climbing the 20' ledge in tonight's D&D Encounter. The knight decided to help her; I said, OK that's Aid Another to give her a +2 to her next climb check.
No, the knight explained, I am going to pull her up and she is going to do nothing but hold on.
Hmmm, so now I'm looking at STR stuff... 20 STR can lift 400lbs off the ground (heavy load), which is more than then dwarf in chain w/ heavy shield weighed.
OK, no problem, but should there be a check and how long should it take?
The knight isn't carrying the heavy load per se, so he's not slowed, but he wasn't moving anyway.
I ruled that it took the knight the full round (pulling 15' of rope with a PC attached) and that the dwarf had to delay until the knight's initiative next turn (essentially doing nothing the turn being hauled up 3 squares), but I didn't call for any type of check.
Thoughts?
Let's say that the ledge was some huge height, like 20 squares... How many squares would you let a character pull the rope per turn (or per action)?
No, the knight explained, I am going to pull her up and she is going to do nothing but hold on.
Hmmm, so now I'm looking at STR stuff... 20 STR can lift 400lbs off the ground (heavy load), which is more than then dwarf in chain w/ heavy shield weighed.
OK, no problem, but should there be a check and how long should it take?
The knight isn't carrying the heavy load per se, so he's not slowed, but he wasn't moving anyway.
I ruled that it took the knight the full round (pulling 15' of rope with a PC attached) and that the dwarf had to delay until the knight's initiative next turn (essentially doing nothing the turn being hauled up 3 squares), but I didn't call for any type of check.
Thoughts?
Let's say that the ledge was some huge height, like 20 squares... How many squares would you let a character pull the rope per turn (or per action)?