Evilhalfling
Adventurer
Tales of Plot Cards:
The set-up
Living in a mostly ruined city, torn by rival factions the PCs are struggling to rebuild. At 5th level, they have had several adventures focusing on collecting magic coins, all of which ended up in other peoples hands.
Last session they found out the coins could "Raise armies of the dead, each increasing five fold" At the end of that session they Saw over 100 skeletons marching down the road, accompanied by a dozen Fell Court tieflings.
"So there is 125 of them then?" asks the HS math teacher (A), instantly (yes)
"Now we know the Fell Court ended up with those coins" says the player (B) who pays attention to the politics.
The Skeletons walked past the PCs home and surrounded a Noble House's walled compound, met by arrows and closed gates. "Now we know who has the other coins." (B)
"We had better go interfere, that's either 625 or 3125 skeletons if either side takes all the coins"(A) now just showing off.
Plot Cards
"I know just the place" = there is a carrier pigeon breeder who can get a message to the nobles in the house, letting them know we are coming to help, so they can open their door into the sewers. (the noble's door to the sewers was previously established in a coin hunting adventure.)
"Send in the Cavalry" = from a rival gangs, who was on good terms with the PCs, but also responsible for passing two of the coins to the Fell court. They continues to work for both sides by sending the PCs some help (5 minions)
I added another minion for the second battle, perhaps next time I'll replace more of them.
"Xanatos Gambit" (A)= The Noble house was just pretending to have 2 of the coins, and actually haad only 1, but had set themselves up as a target. They had hired on extra clerics, specializing in killing undead, and anti-thief wards. this plot card totally reversed the situation, bringing the House from the edge of being wiped out, to a much stronger position. Instead of needing immediate Aid, they were just holed up taking a short rest and waiting to the clerics to recover.
Needing a new objective, for a set-piece battle. I decided that the Fell court had just found the coin, (in a shrine away from the main building) and the PCs would have to recover it.
I recognized his tattoo (B)= one of the tieflings was actually a plant from another faction (Tiefling order of Paladins) on a mission to recover the coins. (DM) This guy makes a dramatic entrance, diving out a window, (in platemail) falling 2 stories into a Koy pond, to Challenge the villain, holding him in place for the crucial 1st round of combat.
He was perhaps too useful on damage, but the PCs got plenty of chances to use lockdown, forced movement etc... the Villain died prone in the Koy pond. I had his stats ready for the nobles guard captain, he was not supposed to be involved in the PCs battle, but my wily players force some contingency planning.
Using just good RP the party played 3-card Monty with the coin, sending it off with the paladin, while convincing the Nobles that they had it, although not with them (submitted to search) and leaving the Fell Court survivors bewildered.
Great Game, the Plot cards added excitement and player control, and I was able to respond providing new objectives and exciting battles.
Anyone else have New stories?
The set-up
Living in a mostly ruined city, torn by rival factions the PCs are struggling to rebuild. At 5th level, they have had several adventures focusing on collecting magic coins, all of which ended up in other peoples hands.
Last session they found out the coins could "Raise armies of the dead, each increasing five fold" At the end of that session they Saw over 100 skeletons marching down the road, accompanied by a dozen Fell Court tieflings.
"So there is 125 of them then?" asks the HS math teacher (A), instantly (yes)
"Now we know the Fell Court ended up with those coins" says the player (B) who pays attention to the politics.
The Skeletons walked past the PCs home and surrounded a Noble House's walled compound, met by arrows and closed gates. "Now we know who has the other coins." (B)
"We had better go interfere, that's either 625 or 3125 skeletons if either side takes all the coins"(A) now just showing off.
Plot Cards
"I know just the place" = there is a carrier pigeon breeder who can get a message to the nobles in the house, letting them know we are coming to help, so they can open their door into the sewers. (the noble's door to the sewers was previously established in a coin hunting adventure.)
"Send in the Cavalry" = from a rival gangs, who was on good terms with the PCs, but also responsible for passing two of the coins to the Fell court. They continues to work for both sides by sending the PCs some help (5 minions)
I added another minion for the second battle, perhaps next time I'll replace more of them.
"Xanatos Gambit" (A)= The Noble house was just pretending to have 2 of the coins, and actually haad only 1, but had set themselves up as a target. They had hired on extra clerics, specializing in killing undead, and anti-thief wards. this plot card totally reversed the situation, bringing the House from the edge of being wiped out, to a much stronger position. Instead of needing immediate Aid, they were just holed up taking a short rest and waiting to the clerics to recover.
Needing a new objective, for a set-piece battle. I decided that the Fell court had just found the coin, (in a shrine away from the main building) and the PCs would have to recover it.
I recognized his tattoo (B)= one of the tieflings was actually a plant from another faction (Tiefling order of Paladins) on a mission to recover the coins. (DM) This guy makes a dramatic entrance, diving out a window, (in platemail) falling 2 stories into a Koy pond, to Challenge the villain, holding him in place for the crucial 1st round of combat.
He was perhaps too useful on damage, but the PCs got plenty of chances to use lockdown, forced movement etc... the Villain died prone in the Koy pond. I had his stats ready for the nobles guard captain, he was not supposed to be involved in the PCs battle, but my wily players force some contingency planning.
Using just good RP the party played 3-card Monty with the coin, sending it off with the paladin, while convincing the Nobles that they had it, although not with them (submitted to search) and leaving the Fell Court survivors bewildered.
Great Game, the Plot cards added excitement and player control, and I was able to respond providing new objectives and exciting battles.
Anyone else have New stories?
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