pukunui
Legend
Hi folks,
How do I go about convincing my players to learn the rules for their characters in such a way that it'll feel less like I'm giving them homework and more like something they actually want to do?
I don't expect any of them to memorize the entire rulebook. I haven't even got the whole thing memorized myself. But I feel like the least my players could do is actually take the time to learn the small chunks of rules that are actually relevant to their PCs.
I don't mind being the one who knows all the general combat rules and stuff like that. And I've also made it easy for my players to a certain extent by giving each of them a "quick reference sheet" with the full text (including any errata or house rules) for their PC's feats and talents and racial abilities and the like.
But it would also be useful if they could take the time to read through the various uses of their trained skills and the like. And learn the basics for their PC's favored weapons (so like if they intend to throw grenades a lot, they should learn the rules for area attacks).
I understand that an RPG group isn't school, and that I can't force them to learn this stuff. That's why I'm seeking tips and strategies on how to turn learning the rules into something fun that they'll actually want to do rather than a chore that they'll just want to put off.
So how about it, folks? Anyone got anything for me?
Thanks in advance.
Cheers,
Jonathan
How do I go about convincing my players to learn the rules for their characters in such a way that it'll feel less like I'm giving them homework and more like something they actually want to do?
I don't expect any of them to memorize the entire rulebook. I haven't even got the whole thing memorized myself. But I feel like the least my players could do is actually take the time to learn the small chunks of rules that are actually relevant to their PCs.
I don't mind being the one who knows all the general combat rules and stuff like that. And I've also made it easy for my players to a certain extent by giving each of them a "quick reference sheet" with the full text (including any errata or house rules) for their PC's feats and talents and racial abilities and the like.
But it would also be useful if they could take the time to read through the various uses of their trained skills and the like. And learn the basics for their PC's favored weapons (so like if they intend to throw grenades a lot, they should learn the rules for area attacks).
I understand that an RPG group isn't school, and that I can't force them to learn this stuff. That's why I'm seeking tips and strategies on how to turn learning the rules into something fun that they'll actually want to do rather than a chore that they'll just want to put off.
So how about it, folks? Anyone got anything for me?
Thanks in advance.
Cheers,
Jonathan