Evil_Dead_Jedi
First Post
So, I am working on an EverQuest d20 conversion for C&C and I don't know if I should keep the base attack bonus of the d20 version or use the base to hit of C&C.
I would also like to use the "+x" HD per level starting at level 11 like C&C to lower overall hit points, thus reducing the amount of combat time. This raises another question, is that going to be ok since some EQ spells do a set amount of damage at higher levels? This will make the spells more powerful won't it, since the average amount of HP will be lower than if I used a full HD roll per level? Also, if I use the BAB from 3.x, it is higher than the BtH of C&C so people will get hit more often, and will this make the lower overall HP a very bad thing? Will it counterbalance too much?
Should I just keep everything the same for EQ d20 and just use the basic SIEGE engine for skill checks? I have thought about just giving a (very) few specific Feats on certain levels (modified to be an Ability in C&C terms) such as tracking for rangers, move silently for rogues, spell focus for wiards, etc.
I think I should just keep everything the same and use the SIEGE engine (thus cutting out skills and feats and just making a few of the feats special abilities you automatically get at certain levels), but I am not good at judging the mechanical bonuses and limitations of the systems. It seems like it should be a very simple and logical choice but for some reason my mind cannot wrap around the concept properly right now.
I would also like to use the "+x" HD per level starting at level 11 like C&C to lower overall hit points, thus reducing the amount of combat time. This raises another question, is that going to be ok since some EQ spells do a set amount of damage at higher levels? This will make the spells more powerful won't it, since the average amount of HP will be lower than if I used a full HD roll per level? Also, if I use the BAB from 3.x, it is higher than the BtH of C&C so people will get hit more often, and will this make the lower overall HP a very bad thing? Will it counterbalance too much?
Should I just keep everything the same for EQ d20 and just use the basic SIEGE engine for skill checks? I have thought about just giving a (very) few specific Feats on certain levels (modified to be an Ability in C&C terms) such as tracking for rangers, move silently for rogues, spell focus for wiards, etc.
I think I should just keep everything the same and use the SIEGE engine (thus cutting out skills and feats and just making a few of the feats special abilities you automatically get at certain levels), but I am not good at judging the mechanical bonuses and limitations of the systems. It seems like it should be a very simple and logical choice but for some reason my mind cannot wrap around the concept properly right now.