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<blockquote data-quote="Kithas" data-source="post: 6868589" data-attributes="member: 97587"><p>I was comparing them to clubs since they both do 1d4 damage, sorry that wasn't clear.</p><p></p><p>The dueling fighting style;</p><p>"When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 to damage rolls with that weapon."</p><p>So here's how that turn goes, two shields example;</p><p>Attack action, I use the shield in my right hand as an improvised weapon, the shield in my off hand isn't a weapon so I can use dueling. Bonus action since I attacked with a one handed melee weapon on my turn I can attack with another one, even if it's improvised, now. Since I'm not currently attacking with it the shield in my right hand isn't a weapon so I am wielding a one handed melee weapon and no other weapons, meeting the requirements for dueling.</p><p>I agree that this is clearly not what is intended and no dm in their right mind should allow this. In fact that is exactly what I am trying to point out. That willy nilly getting to decide when a shield is and is not a weapon is a terrible idea rules wise! However that is exactly what the sage advice from crawford and mike mearls tweets are implying.</p><p></p><p>Actually since as they put it an improvised weapon only becomes a weapon when you attack with it you can do this with literally anything you can hold in one hand. That isn't on the weapons list ofc.</p><p></p><p></p><p>What I would do for you if you were at my table, and honestly the only way I can conceive of a balanced version of this; Create a new item</p><p>Fighting Shield</p><p><em>light one-handed martial weapon</em></p><p><em></em>1d4 Bludgeoning damage</p><p>+1 ac</p><p></p><p>This means that it is <strong>always</strong> a weapon, inferior in defense to a normal shield, because you aren't using it solely for defense, and because fighting shields were generally smaller I consider it light. This creates a balanced and interesting option for beefy damage dealers in melee.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6868589, member: 97587"] I was comparing them to clubs since they both do 1d4 damage, sorry that wasn't clear. The dueling fighting style; "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 to damage rolls with that weapon." So here's how that turn goes, two shields example; Attack action, I use the shield in my right hand as an improvised weapon, the shield in my off hand isn't a weapon so I can use dueling. Bonus action since I attacked with a one handed melee weapon on my turn I can attack with another one, even if it's improvised, now. Since I'm not currently attacking with it the shield in my right hand isn't a weapon so I am wielding a one handed melee weapon and no other weapons, meeting the requirements for dueling. I agree that this is clearly not what is intended and no dm in their right mind should allow this. In fact that is exactly what I am trying to point out. That willy nilly getting to decide when a shield is and is not a weapon is a terrible idea rules wise! However that is exactly what the sage advice from crawford and mike mearls tweets are implying. Actually since as they put it an improvised weapon only becomes a weapon when you attack with it you can do this with literally anything you can hold in one hand. That isn't on the weapons list ofc. What I would do for you if you were at my table, and honestly the only way I can conceive of a balanced version of this; Create a new item Fighting Shield [I]light one-handed martial weapon [/I]1d4 Bludgeoning damage +1 ac This means that it is [B]always[/B] a weapon, inferior in defense to a normal shield, because you aren't using it solely for defense, and because fighting shields were generally smaller I consider it light. This creates a balanced and interesting option for beefy damage dealers in melee. [/QUOTE]
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