Actually, stats above 20 do give benefits. They just don't give skill defaults (using skills without training). So, let's say Spider-Man has DX 25 and an olympic gymnast has DX 20. If neither one has any training in, say, skiing (assuming it's a Physical/Average skill with a default of DX-5), they will both roll against a default value of 15. However, if they both train for a while - enough to represent 1 character point - they will get a skill of DX-1. That's 19 for the olympic gymnast and 24 for Spidey. Stats at higher levels than 20 also matter for non-skill issues, such as speed.buzzard said:No, I beg to differ. The mechanics of the game (at least my 2nd Ed copy) do not provide for some levels of power. The stats besides strength do not give any advantage beyond 20 (well actually, health will, so I am not completely correct).
Again, wrong. Lifting is on a quadratic scale, when you include the "Extra effort" rules (roll vs. ST with a penalty of -1 per 10% over your normal max lift - meaning that a super-strong character can lift (ST*25*(1+(ST-16)/10) lbs on a roll of 16 or less on 3d6. At higher levels of ST, this works out to needing a ST equal to the square root of (max lift/2.5).Lifting capacity is on a linear scale, which makes providing for the really strong folk quite difficult.
Using the above formula, ST 90 works out fine. IIRC, that's about 250 points.One could, in theory make Spider Man as someone said. However, it would be far more than 500 points. His strength alone would have to be 666 (marvel universe handbook always placed him at lifting 10 tons)which will cost 493 by itself.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.