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Question on SEE spell list
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<blockquote data-quote="Khaalis" data-source="post: 6300291" data-attributes="member: 2167"><p>Ok, I'm getting confused on some of these spell lists structures. I've been trying to build thematic Spell Lists for traditions and came upon a stumbling block.</p><p></p><p>At the moment this is the SEE spell list. On the chart and the sample spells, it show that the SEE spell list is the only spell list with no associated source/target to make the spell list. ie: Sample spell show just "SEE V". </p><p></p><p>However, in the spell description it still states: </p><p><strong>* "Affects: See spells affect Virtues, Creatures and Elements"</strong>. </p><p></p><p>Additionally, there are various references to specified SEE spell lists,such as:</p><p><strong>* REMOTE VIEWING:</strong> <em>"See [Creature], See [Element], or See Space"</em></p><p><strong>* SPECIAL VISION:</strong> <em>"You can also use a See spell to enhance your vision by using the LIGHT element (See Light)."</em></p><p><strong>* DIVINATIONs:</strong> Predict the future = See Time; "get outerplanar sources to answer your questions ([See] Good, Evil)"; "the source of the information does not matter, although you must attach a source as an effect, whether that is the local plants (See Plant), animals (See Beast), a pool of water (See Water) or a flickering flame (See Fire), etc."</p><p></p><p>So... is my understanding correct here?</p><p>A caster can take just the SEE spell list and get basic 'SEE' cantrip (basically a magical spy-glass) but nothing else unless they also take for instance the 'SEE PERSON' spell list so they can Scry on people, and then something like 'SEE GOOD ' if they want to be able to use an Augury-like spell? If you Don't have to take individual spell lists, how do you add the Source like Person, Space, Time, etc.?</p><p></p><p>Sorry if its a dumb question, but this one just isn't sinking in.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6300291, member: 2167"] Ok, I'm getting confused on some of these spell lists structures. I've been trying to build thematic Spell Lists for traditions and came upon a stumbling block. At the moment this is the SEE spell list. On the chart and the sample spells, it show that the SEE spell list is the only spell list with no associated source/target to make the spell list. ie: Sample spell show just "SEE V". However, in the spell description it still states: [b]* "Affects: See spells affect Virtues, Creatures and Elements"[/b]. Additionally, there are various references to specified SEE spell lists,such as: [B]* REMOTE VIEWING:[/B] [i]"See [Creature], See [Element], or See Space"[/i] [B]* SPECIAL VISION:[/B] [I]"You can also use a See spell to enhance your vision by using the LIGHT element (See Light)."[/I] [b]* DIVINATIONs:[/b] Predict the future = See Time; "get outerplanar sources to answer your questions ([See] Good, Evil)"; "the source of the information does not matter, although you must attach a source as an effect, whether that is the local plants (See Plant), animals (See Beast), a pool of water (See Water) or a flickering flame (See Fire), etc." So... is my understanding correct here? A caster can take just the SEE spell list and get basic 'SEE' cantrip (basically a magical spy-glass) but nothing else unless they also take for instance the 'SEE PERSON' spell list so they can Scry on people, and then something like 'SEE GOOD ' if they want to be able to use an Augury-like spell? If you Don't have to take individual spell lists, how do you add the Source like Person, Space, Time, etc.? Sorry if its a dumb question, but this one just isn't sinking in. [/QUOTE]
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