Monsterknuffel
First Post
Hi
The first Question is about damage when making a charge attack.
When i make a charge attack with a lance, i do double damage with it.
But which damage is doubled if i have a magic weapon:
For Example:
The Paladin would have 18 Str and a +1 Charging Collision Lance (charging:
While Charging the weapon makes +2d6 damage; Collision: Due to weight relocation at the tip of the weapon it makes an extra 5 damage)
Now i make a charge attack that hits.
Is this correct ?
(1w8+1 + 6 + 2d6 +5 + power attack x2 )x2
(lance + str +charging + coll.+ power attack x2)x2
Edit: Lol -_-
After i posted it i found the answer: "Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied."
So the correct formula would then be:
(1w8+1 + 6 + 5 + power attack x2 )x2 + 2d6
(lance + str + collision+ power attack x2)x2 +charging
The second question is about True Strike.
I don´t want to take a lvl arcane caster. The only options i found were:
1.Able Learner and taking Use Magic Device; but i would need many levels because the lower max. rank of a cross class skill still applies. And i would maybe need a "quite" expensive +10 on skill item. It would be good when I reach lvl 10-12 then i would have 5-6 ranks in UMD +CHA ~3 + 10 on skill item.
2. Taking the Arcane Schooling Feat (Players Guide to Faerun)
Then i could use spell trigger magic items as if i were a wizard (e.g) of 1st level.
I would prefer the second method because i don´t see nearly any disadvantage.
Ok i have to take it in the first level, and it will be good with true strike when i get power attack in the ~9-12th lvl. But i already can use other arcane wands with buffs.
The first Question is about damage when making a charge attack.
When i make a charge attack with a lance, i do double damage with it.
But which damage is doubled if i have a magic weapon:
For Example:
The Paladin would have 18 Str and a +1 Charging Collision Lance (charging:
While Charging the weapon makes +2d6 damage; Collision: Due to weight relocation at the tip of the weapon it makes an extra 5 damage)
Now i make a charge attack that hits.
Is this correct ?
(1w8+1 + 6 + 2d6 +5 + power attack x2 )x2
(lance + str +charging + coll.+ power attack x2)x2
Edit: Lol -_-
After i posted it i found the answer: "Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied."
So the correct formula would then be:
(1w8+1 + 6 + 5 + power attack x2 )x2 + 2d6
(lance + str + collision+ power attack x2)x2 +charging
The second question is about True Strike.
I don´t want to take a lvl arcane caster. The only options i found were:
1.Able Learner and taking Use Magic Device; but i would need many levels because the lower max. rank of a cross class skill still applies. And i would maybe need a "quite" expensive +10 on skill item. It would be good when I reach lvl 10-12 then i would have 5-6 ranks in UMD +CHA ~3 + 10 on skill item.
2. Taking the Arcane Schooling Feat (Players Guide to Faerun)
Then i could use spell trigger magic items as if i were a wizard (e.g) of 1st level.
I would prefer the second method because i don´t see nearly any disadvantage.
Ok i have to take it in the first level, and it will be good with true strike when i get power attack in the ~9-12th lvl. But i already can use other arcane wands with buffs.
Last edited: