doctorbadwolf
Heretic of The Seventh Circle
So, what some people are trying to explain, I think, (and your replies come across fairly rude, IMO, especially in a + thread wherein these folks are trying to engage with the OP) is that it isn’t necessary to change any rules to accommodate a lack of death as an option, and why.Thank you, but I’m not asking about what consequences to impose instead of death.
“Other consequences” answers are a direct answer to this specific question.This is a [+] thread.
I’m honestly curious about this style of play. It’s utterly alien to me but I’m naturally curious and want to understand.
So in a no death game…
What is the point of tracking hit points and death saves? I’m curious about how this is supposed to work, mechanically.
The point of those mechanics is to have mechanics for when someone is knocked out and when they cannot be brought back into the fight by simple healing.
I think it’s important to note here that most folks I know, at least, who play this way don’t see the DM primarily as a referee.A lot of referees don’t bother tracking things like weight carried, food and water, ammo, etc in the name of eliminating pointless bookkeeping. They don’t care about those aspects of play so don’t make players track those things. Essentially, you’re never going to run out of food and water, so don’t keep track. You have unlimited ammo, so don’t bother. Etc.
The roll is made because something still happens when a PC fails 3 death saves.So I’m curious if hit points and death saves are also ignored for similar reasons. Since nothing happens if you fail three death saves, do they stay in the game? Are they tracked? Do you make the roll? If your character can’t die, why bother rolling?
Not trying to be mean or anything, but again…these questions are what people are replying to and answering, that you’re them telling them you aren’t asking what they’re answering. You explicitly did ask. Repeatedly, in several different particular context.What about hit points? If the end result of hitting zero hit points is ultimately nothing, why track them? If you do track hit points, what happens at zero? Are characters unconscious until someone revives them at zero hit points? Are they out of the combat until it’s over? How does it work?
For my friends who play this way:Finally, what benefit is gained by having no character death?
- Satisfying gameplay over the long term for people who see old school gameplay as “basically playing Dark Souls with permadeath” (to quote a friend) when they want to play Dragon Age.
- More dramatically and emotionally impactful character deaths, when they do happen, because they only happen with the player’s consent.
- Surprise character development based on what happens when a character drops and faces dire consequences like a loved one taking the arrow for you, or losing a limb, or having to spend long enough convalescing that you lose out on something important, or whatever. It opens up more avenues for the emergent story to develop along.