Hussar
Legend
But if it's announced up front that character death is off the table, is it still fudging?I’m a strict no-fudging person.
But if it's announced up front that character death is off the table, is it still fudging?I’m a strict no-fudging person.
You mean is it fudging when a character should be dead by the rules and you decide they aren’t? No. When you secretly change hit points or the dice rolls or whatever to prevent the character from dying? Yes.But if it's announced up front that character death is off the table, is it still fudging?
Whereas I’ve played with maybe 3 gamers that would “abuse” such a dynamic, ever.I can't see that as anything other than a superpower the vast majority of gamers I've played with over the decades would abuse early and often.
Faramir did it first. And barely changed the name of his previous character.Agreed, but the more new characters glom onto old characters theeads the more it feels very artificial. A brother coming in to replace all of a killed characters stories rings false unless that brother was already established in the fiction.
Also doesn’t the DMG talk about “dead” not always actually being the end? I can’t recall if it’s there or elsewhere.You mean is it fudging when a character should be dead by the rules and you decide they aren’t? No. When you secretly change hit points or the dice rolls or whatever to prevent the character from dying? Yes.
I think this plays into the difference of preference wrt death, for sure.You don’t have a plot without a beginning, middle, and end. That’s… what makes up a plot.
No, but you can have a game of D&D where the DM plans a setting, with interesting people and things in it but not plot or events planned out and asks the players what they’re going to do. And those games are the ones I find I tend to enjoy most.
Although in a + thread for explaining zero character death games, it seems like an odd choice to continously bang the drum that such games aren't tolerable.
Which brings up the point that "No character death unless agreed" generally is referring to actual loss of the character. If the party have the resources for a revivify or similar available, "no death" DMs are often more willing to let the character kark it.Also doesn’t the DMG talk about “dead” not always actually being the end? I can’t recall if it’s there or elsewhere.
There's a difference between "not always" and "never".Also doesn’t the DMG talk about “dead” not always actually being the end? I can’t recall if it’s there or elsewhere.
I’m honestly jealous. Any game where the players knew their characters couldn’t die would immediately turn into Blade of the Immortal combined with Jackass.Whereas I’ve played with maybe 3 gamers that would “abuse” such a dynamic, ever.