This excerpt is from another thread, but it explains my new game:
"Last week, I started the Warhammer Fantasy RPG that I thought was dead in the water. I'm running it fast & loose (or quick & dirty). I'm not putting a lot of my time into it. I've already invested time in reading the main book and the module, Karak Azgal. It was too much work to convert it to Savage Worlds or d20, which I might have preferred, and none of the players were too interested in those options. So, I made some small changes to the game to make it easier & more fun for me to run and more epic & enjoyable for the players to play."
The small changes are that the no-name mooks have zero wounds and are subject to sudden death criticals. In the one combat encounter, the 3 heroes took out a rat ogre & 2 skaven packmasters with only 1 wound among them. It was definitely more fun for me to run because I didn't have to track wound points, and it seemed fun for them because they are significantly more powerful than they would have been under the RAW. Also, I don't pay much attention the bad guys' feats (or talents or whatever they're called in WFRP). This is also easier for me, but I probably will use those more as I get more familiar with the game.
Anyway, I wanted to start a thread for discussion.
"Last week, I started the Warhammer Fantasy RPG that I thought was dead in the water. I'm running it fast & loose (or quick & dirty). I'm not putting a lot of my time into it. I've already invested time in reading the main book and the module, Karak Azgal. It was too much work to convert it to Savage Worlds or d20, which I might have preferred, and none of the players were too interested in those options. So, I made some small changes to the game to make it easier & more fun for me to run and more epic & enjoyable for the players to play."
The small changes are that the no-name mooks have zero wounds and are subject to sudden death criticals. In the one combat encounter, the 3 heroes took out a rat ogre & 2 skaven packmasters with only 1 wound among them. It was definitely more fun for me to run because I didn't have to track wound points, and it seemed fun for them because they are significantly more powerful than they would have been under the RAW. Also, I don't pay much attention the bad guys' feats (or talents or whatever they're called in WFRP). This is also easier for me, but I probably will use those more as I get more familiar with the game.
Anyway, I wanted to start a thread for discussion.
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