Hey all! I'm gaming here in about 2 hours (it's currently 10:30am pst, 1:30pm est) and I have a question for you DM's regarding Traps.
How do you handle XP for traps? Say the party is 4 lvl 2 characters and you throw a CR2 trap at them.
A- the party does not find the trap and sets it off suffering it's consequences (dmg, poison, whatever). How much, if any, xp should they get? Do you give them the xp for a CR2 Encounter?
B- the party *does* find the trap, and they don't set it off, but do NOT disarm it. How much, if any, xp should they get?
C- the party *does* find the trap and they *do* disarm it. How much, if any, xp should they get?
Are there any rules stated somewhere that I'm missing about how to reward xp for traps, and/or that describe how much you should give them based on the three scenarios above? OR, have you come up with your own style of how to give xp based on those above? (You *could* lump B and C together, because they found the trap and did not suffer it's consequences)
Thanks for reading/helping! (count-down till game time, 2 hours )
Edit- changed title.
How do you handle XP for traps? Say the party is 4 lvl 2 characters and you throw a CR2 trap at them.
A- the party does not find the trap and sets it off suffering it's consequences (dmg, poison, whatever). How much, if any, xp should they get? Do you give them the xp for a CR2 Encounter?
B- the party *does* find the trap, and they don't set it off, but do NOT disarm it. How much, if any, xp should they get?
C- the party *does* find the trap and they *do* disarm it. How much, if any, xp should they get?
Are there any rules stated somewhere that I'm missing about how to reward xp for traps, and/or that describe how much you should give them based on the three scenarios above? OR, have you come up with your own style of how to give xp based on those above? (You *could* lump B and C together, because they found the trap and did not suffer it's consequences)
Thanks for reading/helping! (count-down till game time, 2 hours )
Edit- changed title.
Last edited: