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Quickdraw needed for throwing muliple daggers?

Big J Money

Adventurer
It explains in the Load section of weapons that any power that attacks multiple targets accounts for the reload time of a weapon in the power. What about thrown weapons? They don't have a 'reload time' but they obviously require that you draw each dagger before you have it available to attack with.

Does this mean the Quickdraw feat is required to be able to make multiple attacks with a thrown weapon when using a power?
 

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Yes and No. No because drawing a weapon requires a Minor Action. This means you can have two in hand, throw them, and still have enough to draw two more (two minor actions). I can't find whether or not you can take a minor action during a standard action. If you can't then yes, you will definitely need quick draw. If you can't then you'd be limited to four attacks (or five with an action point), which isn't bad at all.
 

Hypersmurf

Moderatarrrrh...
It explains in the Load section of weapons that any power that attacks multiple targets accounts for the reload time of a weapon in the power. What about thrown weapons? They don't have a 'reload time' but they obviously require that you draw each dagger before you have it available to attack with.

Does this mean the Quickdraw feat is required to be able to make multiple attacks with a thrown weapon when using a power?

That's certainly how I read it.

If we consider Blinding Barrage, using a crossbow, the additional load time is accounted for. Using daggers, there's no such special rule - so if we have 6 targets in the blast, we need to throw six daggers, and we can't throw a dagger we haven't drawn.

-Hyp.
 


Hypersmurf

Moderatarrrrh...
Or simply have a magical thrown weapon.

Well, it depends what you consider to be canonical.

Customer Service says a single magical thrown weapon will do, because it comes back. But there are two problems with that - firstly, all the attacks in a blast seem to be assumed to occur simultaneously, not sequentially, whereas the CustServ answer forces them to be sequential; secondly, and more importantly, magical thrown weapons return after a ranged attack, and Blinding Barrage is not a ranged attack - it is a close attack. There's no rule that says a magical thrown weapon returns after a close or area attack.

-Hyp.
 

Danceofmasks

First Post
Well, there's no rule that says you actually have to throw the weapon, either.

Says you have to wield a thrown weapon? Check.
Says you need one per target? Check.
Now I make an attack .. I have one in my hand, do I even need to draw the rest?

Implying that the magical thrown weapon returns is fair, because the power implies you throw it.

Personally, I have issues with AoE attacks with ranged weaponry, 'cos different bits of ammo is used to hit each target, so why is it identical damage?
 

Kordeth

First Post
When in doubt, default to common sense. Is there really a compelling game-balance reason to nerf thrown-weapon users over archers and crossbowmen? If not, it's probably safe to assume that "load time" includes drawing the subsequent thrown weapons, and not explicitly calling it out was an oversight.
 

Danceofmasks

First Post
Well, I don't think it's a big issue. A +1 weapon is only a level 1 item.
So ... if you're a thrown weapon specialist, you really should have one well before hitting level 3.
Sooner, if the party suscribes to the offence>defense and puts weaponry on the top of their wish list.

Besides, there is no quick-load feat. With the feat, weapons can be drawn for free, but a dazed crossbowman is screwed.
 

Celtavian

Dragon Lord
re

The only requirement with Blinding Barrage is that you must have one thrown weapon for each target. Since I understand the intent of the power and what it is trying to simulate, I don't worry about drawing.

Blinding Barrage is that power that simulates the ninja throwing multiple stars with one flick or Bruce Lee throwing multiple darts in the span of a few seconds. Since I've watched many kung fu movies, I know what they are trying to simulate. So I only require one thrown weapon per target. You only get your magic item bonus for however many magical thrown weapons you have. If one of your weapons comes back to you, that happens like regular but you don't get to throw it again since it is the DMs judgment as to how many free actions are reasonable in a round.
 

kouk

First Post
If additional load time can be accounted for even using a Crossbow (load minor), I think the intent was it would work for daggers too (draw minor).

This doesn't have to make any kind of sense, it's a Daily Power. Physics can be broken.
 

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