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General Tabletop Discussion
*Pathfinder & Starfinder
Race life expectancy issues
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<blockquote data-quote="KoshPWNZYou" data-source="post: 3872017" data-attributes="member: 56415"><p>Using XP rules, it depends on what he's fighting. If he's repelling invasions from the Abyss, he stands to gain a lot of XP. But then he's not likely to survive 12 battles (he'd be like an adventurer, in this case). If he's just fighting Orcs Orcs Orcs, he'll learn nothing new; he'll just fight like a robot repeating the same finely-tuned maneuvers over and over, and since the EL's would be so far below his own level he'd gain next to no XP ... and he'd -still- be at at least some risk of getting cut down by a few lucky arrows. That's where you get the risk vs. practice balancing act.</p><p></p><p>In the other example, that of a wizard who moves into the city and keeps honing his craft. Let's not forget that amassing the sort of power a 20th level wizard possesses is not a lesson in ease -or- safety regardless of the amount of time he has. If he's going to pull that off without adventuring, there'd have to at least be some degree of fiendish summoning or dangerous experimentation. Plus, if a wizard is sitting in a tower in the middle of a city gaining power, there's going to come a point where the people living around him stop ignoring his presence. Other power groups within the city/region will start becoming threatened by the wizard. He might be pressured to keep his power in check, or he might be forced to perform extensive amounts of favors which prevent him from devoting too much time to his personal advancement. If he doesn't cooperate, powerful adventuring groups get secretely funded to do you-know-what. So maybe that 500 year old elf in the tower is only a 12th level wizard because he knows the local Merchant Guild is always keeping an eye on him.</p></blockquote><p></p>
[QUOTE="KoshPWNZYou, post: 3872017, member: 56415"] Using XP rules, it depends on what he's fighting. If he's repelling invasions from the Abyss, he stands to gain a lot of XP. But then he's not likely to survive 12 battles (he'd be like an adventurer, in this case). If he's just fighting Orcs Orcs Orcs, he'll learn nothing new; he'll just fight like a robot repeating the same finely-tuned maneuvers over and over, and since the EL's would be so far below his own level he'd gain next to no XP ... and he'd -still- be at at least some risk of getting cut down by a few lucky arrows. That's where you get the risk vs. practice balancing act. In the other example, that of a wizard who moves into the city and keeps honing his craft. Let's not forget that amassing the sort of power a 20th level wizard possesses is not a lesson in ease -or- safety regardless of the amount of time he has. If he's going to pull that off without adventuring, there'd have to at least be some degree of fiendish summoning or dangerous experimentation. Plus, if a wizard is sitting in a tower in the middle of a city gaining power, there's going to come a point where the people living around him stop ignoring his presence. Other power groups within the city/region will start becoming threatened by the wizard. He might be pressured to keep his power in check, or he might be forced to perform extensive amounts of favors which prevent him from devoting too much time to his personal advancement. If he doesn't cooperate, powerful adventuring groups get secretely funded to do you-know-what. So maybe that 500 year old elf in the tower is only a 12th level wizard because he knows the local Merchant Guild is always keeping an eye on him. [/QUOTE]
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