llamatron2000
First Post
These are three races for a homebrew game I'm running. I'd just like balance advice, and any comments/observations anyone might make. I wanted every race to get some kind of stat bonus, wanted to avoid a lot of writing of racial characteristics, and wanted every character to also have an NPC class in addition to their first level. I also wanted a focus on mental stats rather than physical, to account for culture and all those skill modifiers we see on character sheets. So....here goes:
Human
Za'har(elf)
Korobokuru(dwarf)
Human
Code:
+2 to intelligence or charisma
+2 to another stat
Humans get a free feat at 1st level
initial class: expert
Humans are clever, adaptable, ambitious, and charming.
They frequently pick up many skills in their day to day
life, and they have a surprising knack for survival and
expansion, despite their short lives compared to other
races. They are the dominant race in the world.
Za'har(elf)
Code:
low-light vision 60ft
+2 to dexterity
+2 to wisdom
-2 to constitution
Za'har choose either Weapon Focus(longbow or scimitar) or Combat Casting as a free feat.
Za'har get Mounted Combat as a free feat(they do not need to meet prerequisites)
initial class: adept, or warrior
Za'har are a desert people who make their home in the
lands that remain of a once-great empire to the south of
the human lands. Their skin color ranges from very
dark, to lightly tanned, and have pointed ears.
Za'har tend towards chaotic and neutral alignments.
Their culture values freedom and survival above all
other things, and their morals tend to reflect this.
Za'har communities usually have loose leadership, and
every person in the community has equal say, even those
who are shunned or disliked. Most Za'har communities
are not above raiding caravans if it means they will get
food, water, or money out of it.
Za'har are most often part of magical and military
professions, and every Za'hari citizen is conscripted
into twenty years of military service upon reaching
adulthood, usually serving as local guard, though they
may be sent to war. A low fertility rate, and
slow growth rate means that they cannot expand quickly
or replace fallen soldiers. Because of this, all Za'har are expected to
make themselves useful in a community, or they may find
themselves shunned.
Korobokuru(dwarf)
Code:
Small
powerful build
Korobokuru do not become encumbered by heavy armors, as per dwarf rules
darkvision 60ft
+2 constitution
-2 to two mental stats
+4 to the remaining mental stat
Korobokuru start out with either Weapon Focus(dwarven waraxe) or Iron Will
initial class: Aristocrat
To the mountainous areas to the east, the Korobokuru
live, masters of a vast, underground and aboveground
empire, and famous for their craftsmanship and peculiar
warrior culture. Korobokuru can be considered
dimwitted, but this is generally not the case.
Korobokuru are focused, as they would put it. They are
smaller than humans, but are wider, and generally
powerfully built. Their men pride themselves on their
facial hair, which is most often a well-combed beard,
sometimes decorated with an ornament. Up-dos are
fashionable among women, with more complex hairstyles
and ornamentation quite popular.
Korobokuru tend towards Lawful and Good alignments.
They understand the value and protection that comes from
a highly ordered society and existance. Every man and
woman has a place, and they are made known of it. They
have a strong sense of justice, and even if they may
seem very harsh about enforcing the law, they do it out
of a belief that the good of the many is greater than
the good of one. Korobokuru live by a warrior ideal.
Courage, patience, altruism, and above all else, loyalty
are virtues that are important to their society. This
applies to all castes, and those who flout these morals
can be subject to ridicule, if not exiled.
Korobokuru have a highly stratified caste society with
nobles on top, and from top to bottom, warriors,
craftsmen, merchants, and laborers. Marriages must be approved by
the community as a whole, and Korobokuru are not allowed
to marry further than one step higher than their
station.
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