Malachi_rc
First Post
So I'm getting ready to start a new campaign, and am mixing up the races a little bit. I'm not sure some are balanced though.
So everybody knows, I'm using the Elements of Magic, so mental stat bonuses aren't that useful.
These are the three I'm really worried about.
half-hobgoblin +2 con -2 cha, medium size, darkvision 60ft, +2 move silently and hide
I know this seems like a dwarf, but in my campaign I use dwarves get -2 to dex instead of cha. I also see dwarfs as pretty powerful, while these guys don't have many bonuses.
half-goblin -2wis , small size, darkvision 30ft, +2 move silently, +2 listen, +2 spot
Not having a bonus to stats for the half goblin is intentinal, since they don't get a penalty to str, I see that as a pretty big bonus for a small character with there +1 to all attacks. I also am not sure what would be appropriate. Dex and they are too like halflings, str and con aren't really appropriate, and int seems too good. That leaves cha, and I don't see half goblings being that strong of a personality. In fact, I'd have the penalty in cha instead of wisdome, but that would hurt spellcasting ability, and I see alot of these guys as spellcasters.
lizardmen +2str, -2dex, +2wis, -2int. Darkvision 30ft, aquatic. Swim speed 20ft, normal speed 20ft.
There are no orcs or gnomes in these worlds, so these guys fill those roles to a point.
Any ideas or suggestions would be much appreciated
So everybody knows, I'm using the Elements of Magic, so mental stat bonuses aren't that useful.
These are the three I'm really worried about.
half-hobgoblin +2 con -2 cha, medium size, darkvision 60ft, +2 move silently and hide
I know this seems like a dwarf, but in my campaign I use dwarves get -2 to dex instead of cha. I also see dwarfs as pretty powerful, while these guys don't have many bonuses.
half-goblin -2wis , small size, darkvision 30ft, +2 move silently, +2 listen, +2 spot
Not having a bonus to stats for the half goblin is intentinal, since they don't get a penalty to str, I see that as a pretty big bonus for a small character with there +1 to all attacks. I also am not sure what would be appropriate. Dex and they are too like halflings, str and con aren't really appropriate, and int seems too good. That leaves cha, and I don't see half goblings being that strong of a personality. In fact, I'd have the penalty in cha instead of wisdome, but that would hurt spellcasting ability, and I see alot of these guys as spellcasters.
lizardmen +2str, -2dex, +2wis, -2int. Darkvision 30ft, aquatic. Swim speed 20ft, normal speed 20ft.
There are no orcs or gnomes in these worlds, so these guys fill those roles to a point.
Any ideas or suggestions would be much appreciated