coyote6
Adventurer
One of the new feats in Races of Destiny is Radiant Fire; it's an Initiate feat, for clerics of Pelor. It, like all such feats, gives a little mechanical benefit (+2 insight bonus to damage vs. evil targets, in this case), and adds spells to the cleric's list of spells known. Here's the spells: scorching ray, and summon monster III, V, VI, & VIII (all only for summoning fire creatures).
Am I missing something, or is that not stupid? Summon monster I-IX are already on every cleric's spell list, and they can use 'em to summon fire creatures (as long as said fire creatures aren't of an opposed alignment). Is there some clever, subtle, important difference I'm not seeing? I don't see anything that lets the cleric, say, ignore alignments (thus allowing the cleric to summon evil salamanders or whatever). So . . . any ideas?
I wonder what custserv@wizards.com will say.
Am I missing something, or is that not stupid? Summon monster I-IX are already on every cleric's spell list, and they can use 'em to summon fire creatures (as long as said fire creatures aren't of an opposed alignment). Is there some clever, subtle, important difference I'm not seeing? I don't see anything that lets the cleric, say, ignore alignments (thus allowing the cleric to summon evil salamanders or whatever). So . . . any ideas?
I wonder what custserv@wizards.com will say.