Why make it complex?
Replacing all racial stat bonuses with two floating +2 bonuses (no more than one per stat) is easy and simple and amounts to the same thing.
Actually, I'm currently allowing a Dwarf Cleric with a +2 to Str./Wis./Con. to use Dwarven Weapon Training. Is it a deal breaker? No, but I do think that it'd probably be more balanced if it was just +1 damage, since he's also able to use a maul with said feat. It's just something to keep in mind, chill.Honestly, so what? What's the big deal about a dwarf with a couple of nice benefits? It's not so unbalancing as to make them invincible or even all that special.
Out of the dozen or so characters that have been made for my games since I instituted this rule, I've had two or three humans. Make of that what you will, but so far it's all balanced out for us.
Why make it complex?
Replacing all racial stat bonuses with two floating +2 bonuses (no more than one per stat) is easy and simple and amounts to the same thing.
Honestly, so what? What's the big deal about a dwarf with a couple of nice benefits? It's not so unbalancing as to make them invincible or even all that special. It's just an occasional damage bonus and makes them really sticky fighters... have more enemies hit them and problem solved. Everything evens out somewhere, somehow.
You'll just have to agree to disagree with me then. Personally I think humans by RAW are underpowered, and that I've simply given them a nudge in the right direction. I don't take polls, but players in every 4e game I've been a part of have favored demihumans even when it's me DMing with this house rule. In fact when it's been a RAW game, players seem to avoid humans at all costs unless they can't -- like at a con game with pregens.Just because you're group isn't taking advantage of an imbalanced house rule doesn't mean it's balanced. Other groups might have more treacherous players . Many races gain bonus to non-AC defenses to make up for their particular ability score allocations. Humans only gain one ability score bonus and get a large bonus to their defenses to even it out. If you wanted to encourage more race/class combos while maintaining strict balance, you want to be more careful about how you alter human ability scores.
The problem for me is that dwarfs get these nice feats specifically to make up for their non-optimization./QUOTE]
In isolation, granting an extra +2 floating bonus to humans is most definitely unbalanced.
But you have to look at things holistically. All races get feats that are very powerful and designed to 'compensate' for their lack. So sure, just giving humans an extra +2 floating bonus imbalances things, and just replacing the dwarven bonuses with two floating +2 bonus is unbalancing, but when you universally erase all racial stat mods and replace them with two +2 floating bonuses, then the playing field is REbalanced.
I'm not saying it's perfectly balanced, but view it as a whole and the picture becomes a lot less lopsided than you may think.
The problem for me is that dwarfs get these nice feats specifically to make up for their non-optimization./QUOTE]
In isolation, granting an extra +2 floating bonus to humans is most definitely unbalanced.
But you have to look at things holistically. All races get feats that are very powerful and designed to 'compensate' for their lack. So sure, just giving humans an extra +2 floating bonus imbalances things, and just replacing the dwarven bonuses with two floating +2 bonus is unbalancing, but when you universally erase all racial stat mods and replace them with two +2 floating bonuses, then the playing field is REbalanced.
I'm not saying it's perfectly balanced, but view it as a whole and the picture becomes a lot less lopsided than you may think.
I suppose that if you combine the demi-humans' choice of stat bonuses with their feats, they compare to humans with two +2 bonuses balance wise. Again, I doubt your house ruling is going to cause any problems with your group if all they want to do is try some different combos.
The reason I am weary of the house rule is that giving the humans and additional +2 while simply giving the demi-humans more choice is a larger advantage for the humans. Although, if you think humans are a little underpowered, this makes sense.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.