I read all your posts and decided that a point buy system is the way to go for me. If I add a floating +2 stat bonus to every race, there will be more options. However, certain class/race combinations will still be stronger.
A lot of classes benefit from 3 stats and then I’m just shifting the problem to making those combinations more favorable.
I also think the races already have enough built in flavor without stat bonuses, with increases to certain skills and racial powers.
I'm going for 32 point buy. This leaves the option of getting 18 in two stats, but at a steep cost. If a character goes for a lower secondary, they can increase a lot more stats.
The Eladrin and Goliath lose their save bonus, because they can freely choose stats now. I'm inclined to let humans keep their save bonus, because I consider this to be one of the human perks.
The reason I want to get rid of the stat bonuses is because they have lost a lot of their value over the last 2 editions. In previous editions, they had a lot more inherent value. Dexterity was for defense, strength for melee, intelligence gives extra skills etc.
In 4e any stat can give attack or defense, leaving only the bonus to skills as flavor with the different stats. Also, in 4e the system for increasing them is so rigid for a lot of classes, it hardly leaves any choice for your character. If you're character is dependent on one stat for offense and another for defense, it's really bad for your character to choose any other stat to increase.
Don't get me wrong, I like the streamlined math of 4e. I just think that ability scores have become obsolete. I'd rather just give everyone a fixed bonus to attack and defense and be done with the stat increasing min/maxing.
A system I’ve been thinking about, is one where ability scores don’t give a bonus to attacks and defense anymore, but they only give a bonus or benefit, when it's fitting to the story.
We don't have to be reminded with every attack that Roxar the barbarian is really strong, I just want him to shine when he lifts the huge barrel of the cleric.
A character’s incredible strength or speed would be explained with skill choices.
Off course, such a system changes how all attacks and defenses are calculated, and might be more work than it’s worth