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<blockquote data-quote="Someone" data-source="post: 2957817" data-attributes="member: 5656"><p>Reduced penalties to AC and/or ability to use combat Expertise while raging; focused (you can have improved bonuses to str, but only when attacking a certain enemy you designate at the start of the rage and no others); increased movement; bonuses to Intimidate when raging, or Intimidate as a swift action when you rage or cleave; increased damage reduction when raging; must use a certain amount of power attack, but gains a (small) extra bonus to damage; bonuses to grapple while raging (more damage, easier grapple checks, maybe he counts as 1 size bigger?); Can trip as a free action if he uses more than X points of Power attack and hits while raging; if the barbarian rages in the surprise round he gets 1 full round action instead of a standard action; gets morale bonuses (to attacks and saves?) when he´s raging and succeeds in a Will saving throw (gets mad when they play with his brain); once per fight, if he´d die because of the Constitution loss when he stops raging he rages 1 extra round; bonuses for using two weapons (since the most beneficial weapon is normally a two handed one, a benefit for other combat styles wouldn´t be unbalanced); Ignores AoO when charging and raging; when he charges an opponent, he loses Dex bonuses to AC againts the charge attack (or suffers another kind of penalty); when full attacking an opponent, said opponent loses Dex bonus to AC against other atacks for 1 round; can take his 5 ft for the round between cleaves while raging, if he´s not moved previously; can choose to raise Dex instead of Str when raging and/or gains bonuses to athletic skills; can inspire in allies a limited form of rage; becomes immune to fear and fear effects when raging; becomes immune to certain debilitating effects (stun, nausea, fatigue...?) when raging; heals a small amont of HP when rages; automatically rages when surrounded (by 3, 4 or more opponents, or just when flanked) of enveloped by a swarm; can spend one rage use to repeat a ST against a [mind effecting] effect; gets certain animal qualities when raging (minor scent, low light vision, etc); imposes penalties to Concentration checks in a certain radius when raging.</p><p></p><p>And those are the only ones I can think on right now.</p></blockquote><p></p>
[QUOTE="Someone, post: 2957817, member: 5656"] Reduced penalties to AC and/or ability to use combat Expertise while raging; focused (you can have improved bonuses to str, but only when attacking a certain enemy you designate at the start of the rage and no others); increased movement; bonuses to Intimidate when raging, or Intimidate as a swift action when you rage or cleave; increased damage reduction when raging; must use a certain amount of power attack, but gains a (small) extra bonus to damage; bonuses to grapple while raging (more damage, easier grapple checks, maybe he counts as 1 size bigger?); Can trip as a free action if he uses more than X points of Power attack and hits while raging; if the barbarian rages in the surprise round he gets 1 full round action instead of a standard action; gets morale bonuses (to attacks and saves?) when he´s raging and succeeds in a Will saving throw (gets mad when they play with his brain); once per fight, if he´d die because of the Constitution loss when he stops raging he rages 1 extra round; bonuses for using two weapons (since the most beneficial weapon is normally a two handed one, a benefit for other combat styles wouldn´t be unbalanced); Ignores AoO when charging and raging; when he charges an opponent, he loses Dex bonuses to AC againts the charge attack (or suffers another kind of penalty); when full attacking an opponent, said opponent loses Dex bonus to AC against other atacks for 1 round; can take his 5 ft for the round between cleaves while raging, if he´s not moved previously; can choose to raise Dex instead of Str when raging and/or gains bonuses to athletic skills; can inspire in allies a limited form of rage; becomes immune to fear and fear effects when raging; becomes immune to certain debilitating effects (stun, nausea, fatigue...?) when raging; heals a small amont of HP when rages; automatically rages when surrounded (by 3, 4 or more opponents, or just when flanked) of enveloped by a swarm; can spend one rage use to repeat a ST against a [mind effecting] effect; gets certain animal qualities when raging (minor scent, low light vision, etc); imposes penalties to Concentration checks in a certain radius when raging. And those are the only ones I can think on right now. [/QUOTE]
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