wedgeski
Adventurer
From the point of view of WoW, the *entire game* is actually plot-driven. Azeroth's lore is rich, and its villains dastardly. There's so much to enjoy if you take the time to look for it.Thanks for the info, everyone. Do MMOs have any sort of narrative aspect? I mean, is WoW just raiding in dungeons, or do they have adventures where there's a villain actively doing something you need to thwart? How much plot is there?
For example, the currently-running expansion, Wrath of the Lich King, tells the story of undead armies massing in Northrend under the Lich King, Arthas, a fallen knight of Lordaeron. Major plot-lines underway as you level and run endgame involve unexpected treachery in the courts of those opposed to him (known as the Wrathgate cycle), massive revelations about the origin of the world (culminating in the 25-man raid instance of Ulduar), answers about the origin of the human race on Azeroth, the role of the ancient dragon-wings in the whole tapestry, and more.
Layered underneath these major plot-lines, dozens and dozens of individual quest chains explore various facets of Warcraft lore and characters, or continually forge new stories to play through. Even the simplest "go here, kill that, collect these" grind-type quests are usually part of a much bigger event. Plot is played out in quest setup, NPC conversations, the events going on around you and crucially, the bosses you have to fight.
For example, in a dungeon called the Halls of Stone, the ancient Titans have sealed away information which might explain how the dwarven race came to exist. A famous dwarven faction called the Explorer's League have made it their mission in life to understand the Titans and the role they played in Azeroth's earliest history... and Brann Bronzebeard is the most famous explorer of all! So, venture into the Halls of Stone, and who should you find? Bronzebeard himself, camped out deep inside!
The second half of the dungeon puts you in the role of body-guard as he makes his way to the deepest vault, where he discovers exactly where the dwarves came from... how and why they came into being, and what a titan called Loken might be doing to muck things up. These revelations take you further into a dungeon called the Halls of Lightning to face Loken, and later, Ulduar, to destroy the foul entity he actually serves.
The second half of the dungeon puts you in the role of body-guard as he makes his way to the deepest vault, where he discovers exactly where the dwarves came from... how and why they came into being, and what a titan called Loken might be doing to muck things up. These revelations take you further into a dungeon called the Halls of Lightning to face Loken, and later, Ulduar, to destroy the foul entity he actually serves.
I'm treading the boards of outright fanboyism but the quality of the ongoing story is, for me, one of the major draws of WoW. Obviously, everything has to be considered from the perspective of your character and your character alone, and once you've done a dungeon once, you're just experiencing the same "reveal" over and over, but those first runs are always special. Over time, the picture painted by your character's journey through the world is quite spectacular.