FireLance
Legend
I like resource allocation based character generation systems because they give me greater control over the final character, and characters created with such systems tend to be more balanced with each other. However, random character generation has the advantage of creating more memorable and unique characters. Offhand, I'd say that my ideal character generation system would be 80% choice and 20% random.
One approach I've considered is to use a point buy system or an ability score array to generate initial ability scores, then roll 3d6 in order. If the result of the random roll is greater than the initially allocated ability score, then the random roll is used instead. This system assures everyone of a safety net (you can't get worse than the initial point buy/ability score array) but it is likely you will be better off somewhere, possibly in an area that you would not normally have allocated a good ability score to. The downside of this approach is that if your starting point buy system/ability score array is standard for the game, you are likely to end up with characters that are more powerful than the default game assumptions.But, I would like to do some dice rolling. Anyone know a rolling system with less luck than the standard 4d6 roll7 times that I usually use?