The Ubbergeek2
First Post
1. The Dark Eye and the Dragon Warrior (not the (Square-)Enix console rpgs, a system written by Dave Morris and Oliver Johnson, and that are to be re-reissued and updated by Mongoose Publishing) RPGs. They both fascinated me as a kids, as the books were sold in France (both first editions) amongst a megacollection of gamebooks (the Lone Wolf and Fighting Fantasy kind).
Anyone tried to adapt their worlds to other rpg systems, specially D&D? How did it go, it fits well? I am thinking at least of stealing some ideas... I loved their worlds.
2. And linked to this. Those two RPGs, but more, their worlds. I remembers that they where doing good, more on the upside and Points of Darkness in light (or at least Points of darkness with much greyness around and some lighty areas)...
Since the current D&D philosophy is to have a dark era and such generally... I wonder if there is ways to make those worlds darker. If not to a Post-Apocalytical level (in places), a Dark Age of sort at least. Kind of an alternate universe...
Is there any plots hooks, BBEG, some Ennemy useable to bring this in a believable, flavourfull way, in Dark Eye and DW? Demons hordes in the shadows, invasions and wars, unholy plagues, cosmic events brooding, magic screw up?
3. Odd idea...
Petroleum and related things were known since ages, if I remember well. In Antiquity, tars were used to seal the ships's bodies, and I think raw petroleum were used in places in lamps (must have reeked..).
So, what if in a fantasy world, an alchemist had ideas about this stuff? Creating maybe naphtalene, *that jelly* and even primitive plastics?
Wonder if it could be done with alchemy, would that be costly, and... Especialy for this 'magic' plastic, would that be usefull in weapons and armors?? How fare plastics in general as armors, would that be good against steel?
And semi-related - the raw product in rl can come from jungles trees, how about rubber? Could vulcanisation be done with primitive science? Alchemical production of a rubber? Would that also be good as an armor material?
Anyone tried to adapt their worlds to other rpg systems, specially D&D? How did it go, it fits well? I am thinking at least of stealing some ideas... I loved their worlds.
2. And linked to this. Those two RPGs, but more, their worlds. I remembers that they where doing good, more on the upside and Points of Darkness in light (or at least Points of darkness with much greyness around and some lighty areas)...
Since the current D&D philosophy is to have a dark era and such generally... I wonder if there is ways to make those worlds darker. If not to a Post-Apocalytical level (in places), a Dark Age of sort at least. Kind of an alternate universe...
Is there any plots hooks, BBEG, some Ennemy useable to bring this in a believable, flavourfull way, in Dark Eye and DW? Demons hordes in the shadows, invasions and wars, unholy plagues, cosmic events brooding, magic screw up?
3. Odd idea...
Petroleum and related things were known since ages, if I remember well. In Antiquity, tars were used to seal the ships's bodies, and I think raw petroleum were used in places in lamps (must have reeked..).
So, what if in a fantasy world, an alchemist had ideas about this stuff? Creating maybe naphtalene, *that jelly* and even primitive plastics?
Wonder if it could be done with alchemy, would that be costly, and... Especialy for this 'magic' plastic, would that be usefull in weapons and armors?? How fare plastics in general as armors, would that be good against steel?
And semi-related - the raw product in rl can come from jungles trees, how about rubber? Could vulcanisation be done with primitive science? Alchemical production of a rubber? Would that also be good as an armor material?