scylis
First Post
I haven't bothered with the math, but if the Scout player is anything like a typical melee Ranger player with feat choices, there might not need to be much more than that done for damage. There's a metric crap-ton of ways to get more damage to damage rolls from attacks to take advantage of there.Like all of the Essentials stuff so far: I'm really digging it.
This wilderness warrior seems like a character I'd like to pretend to be. All raining destruction down with arrows and "ha! Hit your leg!" and swiftly scurrying through the underbrush strafing down all the punks in her way, using magic tricks learned from wild beasts. Sweeeet!
<3 this. People using two weapons want to make two attacks and deal twice as much damage. This is the Reason For Dual Wielding. It's about friggin' time that D&D enables this. As a striker, the Scout's got an excuse, and as long as your weapons wouldn't deal any more damage than a Rogue's sneak attack, it should be well-balanced.
Though I prefer the "full on Twin Strike" idea, conceptually, I think something like the above might be a little better fit for a build which will most likely use modified MBAs and would probably prove the better fit for people still stuck on the way TWF worked prior to 4E.