clearstream
(He, Him)
Favoured Enemy (choose two enemies, at 3rd power-attack)
Choose two types of favoured enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, humanoids, monstrosities, oozes, plants or undead. Each time you choose humanoids, choose two races (such as elf and orc). Gain one language from among those your favoured enemies speak. At 6th and 14th level, choose two more types of favoured enemy and gain one more language from among those your favoured enemies speak. You have advantage on Wisdom (Survival) checks to track your favoured enemies, as well as on Intelligence checks to recall information about them.
At 3rd level, once per turn you can choose to take a −5 penalty to attack roll against favoured enemies. If the attack hits, you add +10 to the attack’s damage.
Why this? A design flaw with PHB Favoured Enemy is that it is narrow, so its benefits are forced to be stronger in order to matter. Increasing to two types makes the feature apply more often so its benefits need not be as strong. The power-attack is intended to allow Ranger to compete with other martials: against a favoured enemy this pushes an 11th Archery SS Ranger just above an Archery SS Fighter. This power-attack is flexible: Ranger can use it with any Fighting Style. I prefer it to a fixed bonus or a dice add because it is exciting and encourages imaginative use. 3rd level stops it being an OP MC dip.
Natural Explorer (choose two, at 3rd advantage on initiative and against slower foes)
Choose two types of favoured terrain: aquatic, arctic, coast, desert, forest, grassland, mountain, swamp or subterranean. At 6th and 10th level, choose two additional favoured terrain types. While traveling for an hour or more in your favored terrain, you gain the following benefits:
Why this? A design problem with PHB Natural Explorer is - again - that it is narrow. Increasing to two types makes the feature apply more often. The 3rd level benefit stacks with favoured enemy nicely, giving Ranger chances to shine against favoured enemies found in favoured terrain.
Choose two types of favoured enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, humanoids, monstrosities, oozes, plants or undead. Each time you choose humanoids, choose two races (such as elf and orc). Gain one language from among those your favoured enemies speak. At 6th and 14th level, choose two more types of favoured enemy and gain one more language from among those your favoured enemies speak. You have advantage on Wisdom (Survival) checks to track your favoured enemies, as well as on Intelligence checks to recall information about them.
At 3rd level, once per turn you can choose to take a −5 penalty to attack roll against favoured enemies. If the attack hits, you add +10 to the attack’s damage.
Why this? A design flaw with PHB Favoured Enemy is that it is narrow, so its benefits are forced to be stronger in order to matter. Increasing to two types makes the feature apply more often so its benefits need not be as strong. The power-attack is intended to allow Ranger to compete with other martials: against a favoured enemy this pushes an 11th Archery SS Ranger just above an Archery SS Fighter. This power-attack is flexible: Ranger can use it with any Fighting Style. I prefer it to a fixed bonus or a dice add because it is exciting and encourages imaginative use. 3rd level stops it being an OP MC dip.
Natural Explorer (choose two, at 3rd advantage on initiative and against slower foes)
Choose two types of favoured terrain: aquatic, arctic, coast, desert, forest, grassland, mountain, swamp or subterranean. At 6th and 10th level, choose two additional favoured terrain types. While traveling for an hour or more in your favored terrain, you gain the following benefits:
- Difficult terrain doesn't slow your group's travel
- Your group can't become lost except by magical means
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger
- If you are traveling alone, you can move stealthily at a normal pace
- When you forage, you find twice as much food as you normally would
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area
Why this? A design problem with PHB Natural Explorer is - again - that it is narrow. Increasing to two types makes the feature apply more often. The 3rd level benefit stacks with favoured enemy nicely, giving Ranger chances to shine against favoured enemies found in favoured terrain.