Rocker26a
Explorer
So Barbarians can't rage with style? "And here we have some fashionable Barbarians walking down the catwalk...."
That's a different skill! Probably looking more at Performance proficiency there.
So Barbarians can't rage with style? "And here we have some fashionable Barbarians walking down the catwalk...."
taken as a group, martials mechanics have the potential for really nuanced and interesting combat, unfortunately they are not taken as a group, they are all carved up into individual little pieces that they're barely allowed to share, 'for identity', like how rogue is the Sneaky class, and so only they get sneak attack, no-one else, ever, ranger can't have it with poorer scaling, a 'dirty fighting' fighter or monk subclass can't have it, barbarian? forget it.No, I don't think I am. The problem is the fighter isn't allowed to have nice things in the first place, so the other martial classes have to suffer for it.
No one complains about the Sorceror or the Warlock (or any of the Divine classes) getting access to spell slots. Maneuvers boil down to just being spell slots for the martials, falling between the cantrip and 1st level spell range. It's a bit of a pity that the Barbarian and the Paladin as well are locked out of them, I'm sure they could have some interesting uses for them.
If anything, all the martials should have access to Maneuvers. Like the spell-casting classes, you balance them by having a curated list of which ones they can access, not denying access altogether. The fighter should probably have the broadest array (like the Wizard)*, while the Ranger's are more specialized toward certain creature types or anti-enemy abilities (like Regeneration, Incorporealness or vs. specific creature types). The paladin's list would be more limited to melee feats, those for fighting fiends, celestials and undead or incorporating their "holy" abilities. Barbarians would have Manuevers that synergize with skills, saves or their rage ability - and perhaps some anti-magic capacity.
* The Champion fighter should be the Warlock of the fighter subclasses - around 2-3 locked-in manuevers they just use over and over. The Battlemaster fighter would be the Wizard of the fighter subclasses with a wide range of Manuevers and the Eldritch fighter trades Manuevers for actual spells.
The character classes in D&D are like Hollywood actors who have played the same character in the same series for years to the point where they have been type-cast. If they were to leave a series, they would have a hard time trying to find a new gig because everyone remembers the role they previously played in. And these people are unable at seeing them being something else.taken as a group, martials mechanics have the potential for really nuanced and interesting combat, unfortunately they are not taken as a group, they are all carved up into individual little pieces that they're barely allowed to share, 'for identity', like how rogue is the Sneaky class, and so only they get sneak attack, no-one else, ever, ranger can't have it with poorer scaling, a 'dirty fighting' fighter or monk subclass can't have it, barbarian? forget it.
like how rogue is the Sneaky class, and so only they get sneak attack, no-one else, ever, ranger can't have it with poorer scaling, a 'dirty fighting' fighter or monk subclass can't have it, barbarian? forget it.
Smite spells would be fine, but what the Ranger needs to actually be consistent with both the fiction and the origin are more traditional spell casting abilities.
I think thenon-magical stealth commando should be relegated to a Fighter or Rogue subclass depending on the bent
Thread: hey I got this idea for a different use for ranger spellcasting! It's a + thread!
Thread devolves into a martials vs casters with a side order of spell less ranger.
The character classes in D&D are like Hollywood actors who have played the same character in the same series for years to the point where they have been type-cast. If they were to leave a series, they would have a hard time trying to find a new gig because everyone remembers the role they previously played in. And these people are unable at seeing them being something else.
At best, the actor can tweak themselves a bit of who they are in order to play a character who is somewhat new, but also resembles the previous role they played in. This approach is somewhat similar IMO to multiclassing or taking up a subclass such as the Eldritch Knight.
So Barbarians can't rage with style? "And here we have some fashionable Barbarians walking down the catwalk...."