Centaur
First Post
What sort of value would you apply to magical armor that can be put on in 1 round. Keep in mind that a wizard can cast mage armor in 1 action.
Also keep in mind that in most cases in most campaigns this is a bonus that doesn't have a lot of game value. It only applies generally when the PC is ambushed while camping or in the Inn etc. The frequency of relevance will vary from campaign to campaign and GM to GM.
I'm thinking of two levels. The first level allows it to be summoned to him and donned in 1 round as long as it is within say 30 or 60 feet. The Second level means it can be almost anywhere and teleported to his location.
In each case it take one round of concentration to put it on. Using the 3.5 enchanting standards for Armor, would you make this a simple Monetary add, or a +1 or +2 modifier. Especially when you consider Glamoured is only a small monetary add.
I personally was thinking of it being either a 10,000gp / 50,000gp add or a +1/+2 level add. Not sure which model to use. But maybe others have another Idea.
Also keep in mind that in most cases in most campaigns this is a bonus that doesn't have a lot of game value. It only applies generally when the PC is ambushed while camping or in the Inn etc. The frequency of relevance will vary from campaign to campaign and GM to GM.
I'm thinking of two levels. The first level allows it to be summoned to him and donned in 1 round as long as it is within say 30 or 60 feet. The Second level means it can be almost anywhere and teleported to his location.
In each case it take one round of concentration to put it on. Using the 3.5 enchanting standards for Armor, would you make this a simple Monetary add, or a +1 or +2 modifier. Especially when you consider Glamoured is only a small monetary add.
I personally was thinking of it being either a 10,000gp / 50,000gp add or a +1/+2 level add. Not sure which model to use. But maybe others have another Idea.