I've been a fan of Paizo since the Shackled City AP (the biggest problem of which is the large delve of Jzadirune too close to the beginning). But I have to say, I don't think anything since has really measured up.
Age of Worms focused far too much on a downright broken monster, the Spawn of Kyuss. Started really well with Whispering Cairn... degraded later. They should have stuck with the rod of seven parts storyline more.
Runelords also started off well... in the first half of the first adventure. After that, it's climb over a wall of goblin bodies to reach your goal. Then the whole path went horror flick... You know, that's fine. I like a horror adventure know and then. I just can't run a whole AP that way. It gets really, really old. Mix it up, guys. My group can't maintain a terrified state for 20 levels. That said, Runelords is my number 2 favorite from Paizo.
Crimson Throne has me worried though. A) the harrow deck. REALLY lame mechanics. Harrow points? No. The divination aspects are fine though. Reminds me of the old Ravenloft deck. B) Get the adventurers all together by having them hunt down and kill someone... Ok. Choose feats based on that. Ok. But then the whole thing seems dropped, unless Lamm is going to show up as undead in adventure #2. What was the point? To find a brooch? Hmmmm. C) You want to know anything about the city at all, you need the Player's Guide. But it's not really sufficient info. If you want real info, you have to buy the Guide to Korvosa! Why? Because they needed room to reprint Harrow deck information (it COMES with the Harrow deck, but lets duplicate it all here anyways). And because they needed room to tell you all about Varisians... Come on, Paizo. How about you instead give me a Guide to Varisians+Pathfinder diaries(which I won't buy), and you put the information I need to run the adventure IN THE ADVENTURE. I was tired of the filler in Dungeon, and I'm tired of it in Pathfinder. But I'm more tired of it when it displaces important stuff.
That said, Crown of the Kobold King and Bloodsworn Vale are decent adventures. I thought Bloodsworn captured the stronghold building concept very well.