If so... meh?
It isn't a big city because when they made Ravnica for MtG they wanted a plane that was one planar spanning city. As for food production, that and waste disposal is managed by the Golgari, the green/black guild.>One of the fun things about fantasy and science fiction is finding interesting answers to that kind of problem. I'm hoping the writers don't >disappoint.
Yes, that's my point, something like that should not be ignored in the setting. Such a huge amount of people need to be nourished...
>As for the lack of wildness adventuring, well the point of having different campaign settings is to offer a different experience, and if that experience >isn't for you, then to choose a different setting. After all, you can only use one setting at a time.
Sure. I just wondered why make it not logical from the start when doing a new setting. Why not just make it a BIG city instead of a PLANETWIDE city?
I do not say the setting is "not for me", actually I found it pretty interesting to do a full MtG Setting. And I think a new D&D Setting is pretty interesting as well. I just wonder on that "planetwide city" thing. It just doesn't sound consistent to me. I didn't mean to "bad-word" the whole thing, I just wonder how this should work.
Agreed to AtomicPope, if there are means to leave the planet and they could export/import from/to other planets, it would actually "work", but if you can't then not.
>A Big City is generic*. Pretty much any setting can have one, including RL. A World city is fantastical. And having fantastical things is the whole point of SF/Fantasy.
Sure, "think fantastic" is good. But throwing all logic out of the window isn't. But well, we will see - maybe this is some SciFi-mixed-with-Fantasy like setting after all, with possibility to go to other planets (I have to admit I do not know too much about MtG-Worlds asides from playing it as a cardgame). I guess we will see when it is released.
>*See: Waterdeep
Waterdeep is not "planet-wide", and has all sorts of means to get nourishments for the people of the city.
A planet only consisting of city sounds weird to me. Where do they get
the food for the people? Also it removes all options to do a noncity
adventure.
Food is provided predomimantly by the Golgari guild, which basically uses druidic/necromantic ways to dispose and recycle organic stuff.
As for travel to and from Ravnica, at least the first three novels explicitly state that it's self-contained; planar travel is at first impossible due to the Guildpact's strictions. This has since been loosened at the end of the 3rd novel, though I don't know what "time period" the Guildmasters' Guide would be set in whether it's the novels period, the "Living Guildpact" time period, or the upcoming card expansion's period.