Thank you.
Well there are 2 issues. 1) There are many fans of MtG that are just fine with this product (like my 2 teenage sons). 2) This is not a MTG setting book. It is Ravinica setting book for D&D. It seems that you keep missing that point. It is not trying to bring all of MtG to D&D, it is trying to bring a small part of it Ravinica into the fold as a D&D setting.Yes, there is a misunderstanding. The items, spells, monsters, NPCs present in the book aren't the iconic ones associated with MtG. What is present in this book is uninteresting and not what MtG fans want to see in D&D.
Again, this is not MtG book, it is a Ravinica book. Not to mention, there are many people that don't feel the same as you about the NPCs. There was a good post earlier that explained that the best parts of the setting are not the planeswalkers.There are far more monsters, items, spells and NPCs from MtG's lore that should come before Jarad.
Like Nicol Bolas. He is a ancient (25,000 years), evil and very powerful dragon and planewalker. He also wants to conquer Ravnica.
And I for one am glad for that. We don't need another setting with "Realms Shaking events." Another good reason to keep Nicky out.He'll soon invade it and Ravnica will probably have a "Realms Shaking Event" pretty soon. The big bad of the setting isn't present.
I'm not surprised, but at the same time it is why designers are paid for and why those books are sold 50$ a pop. So that creative solutions are brought to problems.
Bringing MtG to D&D made this book interesting. Unfortunately, MtG isn't in this book. It is just a generic book about guilds. And that novelty act wares out pretty fast.
Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post.Sounds like you might be starting to get it - it is not MtG book. It is a D&D book about the Ravinica setting. You might have noticed, or not, that there is no mention of MtG on the cover. I understand your angst now. You thought you were getting a MtG book, and that is not what they made. It is not for you, and that is OK. I don't play MtG for published settings or APs, but I will definitely look through as the ToC has me interested enough that I am think of buying it.
But the more I think about the guilds, the more I think of WotC's RPGsport/streaming/competition thing they want to do.
Dragonlance SAGA was not a D&D product.Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post.
And Magic the Gathering is mentioned on the cover. It’s mentioned before D&D on the back cover.
And the name of the product on Amazon is: “Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting”
Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isn’t a D&D product.
It’s not a MtG card game product but it is very much part of the same brand.
Races: Centaur, minotaur, simic hybrid, and vadalken races.
Subclasses: Clerics of order, druids of spores.
60-pages on the guild
24-pages on the city/world
10-pages of magic items
70-pages of NPCs and monsters.
It's the Guilds, yes. Their interlocking, pseudo-Cyberpunk web of relationships is a different setting for D&D.
Honestly, I don't expect to run or play in Ravnica anytime soon (though I have some thoughts percolating about retooling Dead in Thay from TftYP for Ravnica). But I am interested in the fluff, the player options and the monsters. The procedural generation tools can have definite use as well.
It's not just that they are ten factions, it is that these ten factions are everything: government, business, religion...all of it. The Ecumenopolis is a unique factor, from r D&D settings. The chapter following the location Gazeeter (the Tenth District is a megacity itself!) is apparently chock full of procedural generation tables, as in Chapter 3 of the DMG, to help with generation of Urban Fantasy adventures based around the Guilds.Right, I see. I'll have to take a deeper look when the book comes out, but right now the guilds feel like a bit of a weak hook. The interplay between factions with differing goals and ideals is a crux of many settings to me, so it feels odd to go, "yeah, this setting's interesting thing is that it has factions."
Part of that, though, is because when I look into whether a setting interests me or not, it's the encouraged style of campaign that interests me, rather than a setting element. This book focuses heavily on the factions element, and seems to lack in the interesting locales (unless the Tenth District is more varied than the name implies), and I know nearly nothing of what sort of genre the setting wants to encourage, though I imagine political intrigue is going to be a focal point.
I'm glad to be the first one to tell you Ravnica is in the MtG universe and that MtG has had a few blocks set on Ravnica since then. Welcome to 2005!
It's not just that they are ten factions, it is that these ten factions are everything: government, business, religion...all of it. The Ecumenopolis is a unique factor, from r D&D settings. The chapter following the location Gazeeter (the Tenth District is a megacity itself!) is apparently chock full of procedural generation tables, as in Chapter 3 of the DMG, to help with generation of Urban Fantasy adventures based around the Guilds.
Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post.
And Magic the Gathering is mentioned on the cover. It’s mentioned before D&D on the back cover.
And the name of the product on Amazon is: “Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting”
Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isn’t a D&D product.
It’s not a MtG card game product but it is very much part of the same brand.