[RCFG] The Eyes of Mellythese (Playtest)

Raven Crowking

First Post
Long ago, a daring thief stole the Eyes of Mellythese from the Temple of the Spider Goddess in Pardusk. These eight rubies, the largest of which are the size of a large man's fist, were hidden somewhere on Romana Island, which has now long been deserted.

Now, under lowering grey skies, a small group has come to explore the island, and to seek the treasure that was lost. They are Scarven Halfshield, a halfling warrior; Angbran Iron-Nose, master of the axe; John Greyson, human swashbuckler; and the enigmatic sorcerer, Palamon Unster, who dabbles in secrets perhaps better left forgotten.

The sea is neither rough nor calm under those grey skies -- peaceful enough, at least, to allow even untrained rowers to choose where they go. Two immediate choices present themselves:

To the south in a somewhat protected cove is a wide beach, enclosed by towering cliffs. The beach itself is composed of small rocks and shingle rather than sand. The cliff faces here are perhaps 100 feet high. At one point, a series of ancient narrow steps are carved from the stone, leading up into the interior of the island.

At one point on the western coast, the endless waves of the surf have dug a cave into the rocky shore here, easily large enough to row a ship’s boat into. The cave entrance is perhaps 50 feet wide and 30 feet high.

The remainder of the island is hemmed by steep cliffs -- they might provide a route for an expert climber, or they might lead a lesser man to a long fall into the surf.

Other groups may be along at any time. For all you know, others have already been dropped onto the island to seek the treasure.
 

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HolyMan

Thy wounds are healed!
The scared halfling sits in the bow of the small row boat watching ahead. After the group has made it's way around the vast island he let's forth a thought.

"I think we should head for the beach,"
he says pointing back towards where the small beach and steps were located. "We could use it as a back up campsite if we finding nothing more hospitable atop that mesa."

OCC: Subscribed and will read latest version of the rules. Last set I have was over 300 pages this looks a lot lighter, lol.
 


Walking Dad

First Post
His hand pulling slightly at his goaty, the swashbuckling warrior comments: "I agree with the halfling, but it seems our dwarf prefers the cave? Either way is fine. We need to do more serious climbing to get to the cave, but the beach would left us open for archers or an ambush."
 
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Raven Crowking

First Post
The cave entrance is 30 feet high above the water line. How deep it is, you are not certain.

EDIT: Sorry; that description must be unclear. You can row into the cave; it is open 30 feet above the water line, and an unknown depth below. At the water line, there is a 50 foot span between the cave walls.

Not exactly this cave, but you get the idea.

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[MENTION=61463]Redbadge[/MENTION]: What does the sorcerer think?

You can, obviously, row around each location to get a better look. Entering the cave does not preclude then going to the beach, nor vice versa.

(Unless, of course, you are eaten by a grue! :lol: )
 
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Redbadge

Explorer
Having wordlessly cast my vote, I look to the sun to judge what time of day it might be. Whether or not night approaches quickly may help determine which location is better to start at.
 

Raven Crowking

First Post
By the sun, it is but a bit past the morning, perhaps 10 am. You have all had a good bite to eat before setting out. It is summer, with berries ripening on the cane, in a temperate climate.

Rowing closer to the cave, you can see that there is a draft of at least 10 feet -- plenty of room to row into the cave if you so desire. The interior is dark...the cave does not seem to be shallow.
 

Redbadge

Explorer
With a thick accent, Palamon finally speaks, "Perhaps we row in a bit, yes? I light the torch... and we see what we may see?" He stares unblinkingly at his comrades while pulling out an unlit torch.
 

Raven Crowking

First Post
Palamon lights his torch, and the boat moves smoothly up to the cave entrance.

The cave extends over 100 feet into the cliff face. The entire cave is filled with
water, and you can see by the weeds and limpets encrusting the walls where the high tide mark is, some 15 feet higher than the current water level. Far overhead, an irregular portion of the cave roof perhaps 20 feet in diameter has collapsed, showing a tunnel to the sky in the center of the cave. The ceiling height there is some 40 feet -- it looks as though the tunnel is 30 to 40 feet long.

In the depths of the sea cave, you can see a watery passage leading forward and to the
left. To the right, a slimy passage leads up out of the water.
 

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