Skead said:Does this seem weak to anyone else? Or am I missing something...
Yes, you are. The extra hit points mean you can stay on your feet longer and hence cause more damage. It may make the difference between some ally being able to heal you and being dead. The barbarian's definitely not the strongest class in the PHB, but it's damn good at taking damage and dealing out damage, which is exactly what it's supposed to do.Skead said:Ok, they do more damage, but wouldn't other classes excel at that more so? i.e. fighter or rogue etc? I mean i thought barbarians were the type who could rage run in without caring much, but it just seems to delay the effect. If it was Temp hit points first, that'd be worth it...
am i wrong?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.