airwalkrr
Adventurer
Due in part to an unintended and unexpected absence I had to take from my posting on these forums related to a family crisis, my d20 Apocalypse game has slowed down somewhat and I only have two fairly active players (from an original seven). I have a really great story to tell and the campaign hasn't been going on for longer than a few months. I'd like to revitalize it with some new blood.
Quick background on the story: It is day 1 of the beginning of the end. The year is 2020 and a nuclear attack upon northern Illinois (and possibly beyond) has left Chicago and nearby cities in ashes. The heroes are presently traveling south in an attempt to escape the fallout of the explosions, hoping that soon they will find some respite.
Character creation rules are fairly lax. Use standard point buy for creation and choose your own level (up to 10) and classes, provided they exist within the confines of the d20 Modern system. Lower level characters will level more quickly as they are younger and better able to adapt to a changing landscape. Higher level characters have the advantage of experience (although no one has truly experienced the end of the world). Your character's only gear are the things someone with your character's profession would normally carry around, though bear in mind possession of electronics in the aftermath of a massive EMP are fairly useless. Such things will have to be scavenged from sites unaffected by The Bomb.
Psionics are allowed if you choose to play a child at level 1 (as only children are psi-sensitive in my milieu), however characters of any age may develop psionics as the campaign progresses (something about The Bomb has awakened latent psionic potential in some). The campaign has an immediate post-apocalyptic feel to it with a number of elements of science fiction thrown in.
New characters will be introduced as individuals fleeing ground zero along the same route as our present heroes.
Quick background on the story: It is day 1 of the beginning of the end. The year is 2020 and a nuclear attack upon northern Illinois (and possibly beyond) has left Chicago and nearby cities in ashes. The heroes are presently traveling south in an attempt to escape the fallout of the explosions, hoping that soon they will find some respite.
Character creation rules are fairly lax. Use standard point buy for creation and choose your own level (up to 10) and classes, provided they exist within the confines of the d20 Modern system. Lower level characters will level more quickly as they are younger and better able to adapt to a changing landscape. Higher level characters have the advantage of experience (although no one has truly experienced the end of the world). Your character's only gear are the things someone with your character's profession would normally carry around, though bear in mind possession of electronics in the aftermath of a massive EMP are fairly useless. Such things will have to be scavenged from sites unaffected by The Bomb.
Psionics are allowed if you choose to play a child at level 1 (as only children are psi-sensitive in my milieu), however characters of any age may develop psionics as the campaign progresses (something about The Bomb has awakened latent psionic potential in some). The campaign has an immediate post-apocalyptic feel to it with a number of elements of science fiction thrown in.
New characters will be introduced as individuals fleeing ground zero along the same route as our present heroes.