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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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<blockquote data-quote="Pickles JG" data-source="post: 6499660" data-attributes="member: 61501"><p>Full of great monsters? The humanoids are pretty good inc zombies and skelies. Their unique racial traits give them all distinct flavour best they've ever had. It's a 4e carry over but in 4e they often got hidden by the role abilities. </p><p></p><p>The CR 3 to 6 or so monsters are largely bags of hitpoints. Really what is the point of Owlbears? When they were CE they were nominally more than just bears but they could do with something to make them not just bears with beaks. Stealth, gliding or something. 4e hooting was not great as with everything having a special rule they were not distinct, but it was a try.</p><p></p><p>Leaders are also pretty lacking - monsters that give decent boost then againthis mirrors the missing warlords. You cannot be a tactical or inspirational leader you ar enot magical!</p><p></p><p>Tougher monsters and extra planars have more depth via spells which is fine - I think it was sensible to use one subsystem for all of the extraordinary powers of these things, and rangers. It does get overwhelming with the highest level spel lists, there are few monsters with about the right numbe rof abilities for a fight. (Flame skills was he ran out of spells in a 8+ round fight). </p><p>Anyway we already met a troll at first level who was driven off by our ability to ranged attack him (he was blind poor fellow). DM error</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6499660, member: 61501"] Full of great monsters? The humanoids are pretty good inc zombies and skelies. Their unique racial traits give them all distinct flavour best they've ever had. It's a 4e carry over but in 4e they often got hidden by the role abilities. The CR 3 to 6 or so monsters are largely bags of hitpoints. Really what is the point of Owlbears? When they were CE they were nominally more than just bears but they could do with something to make them not just bears with beaks. Stealth, gliding or something. 4e hooting was not great as with everything having a special rule they were not distinct, but it was a try. Leaders are also pretty lacking - monsters that give decent boost then againthis mirrors the missing warlords. You cannot be a tactical or inspirational leader you ar enot magical! Tougher monsters and extra planars have more depth via spells which is fine - I think it was sensible to use one subsystem for all of the extraordinary powers of these things, and rangers. It does get overwhelming with the highest level spel lists, there are few monsters with about the right numbe rof abilities for a fight. (Flame skills was he ran out of spells in a 8+ round fight). Anyway we already met a troll at first level who was driven off by our ability to ranged attack him (he was blind poor fellow). DM error [/QUOTE]
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RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?
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