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Reaching tier 4
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<blockquote data-quote="Inchoroi" data-source="post: 7564771" data-attributes="member: 6752135"><p>My current campaign should go to level 20, and then some. The plan was to be level 17 when they reach the turning point, where they'll decide if its them that end the world or not. If they fail, well, they'll have one final fight with a creature that I know for a fact they can't win against; if they succeed, the campaign won't end and they'll have to figure out what to do next. That could take quite a few more sessions, which will hopefully get them to level 20 by the time they figure everything out. </p><p></p><p>They keep doing side-quests, too, so they're actually a little ahead of where I'd planned they would be. My biggest worry, actually, is players missing sessions. I'm a decent enough DM to head-drag the character so the group isn't short, but my policy--and I've had this since I started gaming ages ago--is that if you the player aren't there, your character doesn't get XP. Its not fair to the other players who have been there through almost all the sessions. </p><p></p><p>This means I've got two characters almost level 15, and one--the wizard, of course--barely level 13. There are opportunities to get training from NPCs to catch up, but unfortunately there's no NPCs, save one, that are above level 16 (not counting bad guys); the one that's above level 16 is an ancient gold dragon who's 7,000 or so years old. Getting her to wake up, and then convincing her to train a puny elf wizard, will not be in any way easy.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 7564771, member: 6752135"] My current campaign should go to level 20, and then some. The plan was to be level 17 when they reach the turning point, where they'll decide if its them that end the world or not. If they fail, well, they'll have one final fight with a creature that I know for a fact they can't win against; if they succeed, the campaign won't end and they'll have to figure out what to do next. That could take quite a few more sessions, which will hopefully get them to level 20 by the time they figure everything out. They keep doing side-quests, too, so they're actually a little ahead of where I'd planned they would be. My biggest worry, actually, is players missing sessions. I'm a decent enough DM to head-drag the character so the group isn't short, but my policy--and I've had this since I started gaming ages ago--is that if you the player aren't there, your character doesn't get XP. Its not fair to the other players who have been there through almost all the sessions. This means I've got two characters almost level 15, and one--the wizard, of course--barely level 13. There are opportunities to get training from NPCs to catch up, but unfortunately there's no NPCs, save one, that are above level 16 (not counting bad guys); the one that's above level 16 is an ancient gold dragon who's 7,000 or so years old. Getting her to wake up, and then convincing her to train a puny elf wizard, will not be in any way easy. [/QUOTE]
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