GX.Sigma
Adventurer
Directed Strike still doesn't make sense to me--are you just shouting "hey, hit that guy again"? If it's supposed to be an abstract tactical advantage, why not make the mechanic more abstract (+1 to X while you can see and hear the warlord)?So I'd like to understand what specific elements of my proposal seem dissociated and metagame to you (since I rather deliberately tied the effects to specific actions that occur in the game world - ie, shouting warnings, threatening retribution, etc.).
Not sure what Threaten is trying to do. Is that a typo?
Warning and Distraction are fine, but note that there's already a Rogue skill trick called Distract that does a very similar thing.
Encouragement: Do these temp HP stack? How long do they last? What's to stop me from using this 500 times before combat? (Note: "free actions" don't exist in 5e either, and MDD recharge on each character's turn, not just once per round.)
Anyway, if it's just supposed to be inspiring words, it feels weird that:
- you can do it during an intense battle ("Go on Redgar, you can do it!" "Do you mind? I have a troll in my face and I'm trying to focus!")
- you can target it so specifically ("Go on Regdar, you can do it! ..but Mialee, you can't.")
- it's tied to the mechanical representation of martial expertise, rather than something like a skill trick
- the Warlord can (and will) do it pretty much every round ("Go on Regdar, you can do it!" "I know, you've told me 50 times already!")
- no one else can do it ("Go on Regdar, you can do it!" "Shut up Mialee, no one likes you.")
- it ever even does anything useful ("Go on Redgar, you can do it!" "Uhh, thanks?")
Burst of Speed: What does the Warlord do, though? Does he say "get out of there," and the target moves? If so, why does it take your action and not theirs? Also, why can't all characters do that? (disassociated, metagame)
The whole Warlord part is represented by maneuvers, which are the Fighter's thing (according to a recent L&L, expertise dice and maneuvers are fighter-only in the version the designers are currently working on). There's no reason that shouldn't be a Fighter build. This is probably what the designers meant when they said that when they tried to design the Warlord as its own class, it wanted to do the same things the Fighter was doing.You might want to read the post again -- I specifically avoided making it a fighter build, for some pretty specific reasons, and at least two Warlord fans have already said it hits quite close by their sweet spot.
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