Disappointed with UA VP/WP
I was really looking forward to UA for the specific topic of VP/WP systems. And I was not impressed. There are so many issues with converting a D&D-like magic system to use a gritty wound system, and I looked for some sort of solution.
I'm currently working on my own fix, which will use armor as DR, and also a system to work on multiple damage dice events (spells, sneak attack, falling). mulit-dice damage spells and sneak attacks do 1 point per die when affecting wound points. The threshold between the two is a bit sticky, but I have a couple ideas on that point that need to be tested. Big static bonuses (magic weapon with high strength and weapon specialization) get converted into more dice, and many dice of the same type get converted into a few dice of a larger type. Finally, the criticals in 3.x make sense. I interpreted the SWRCRB system to be "reduce the multiplier by 1", rather than "no expanded crit ranges". So a club is 20/x1, a sword is 19-20/x1, a rapier is 18-20/x1, an axe is 20/x2 and a pick is 20/x3. The smaller die type and the elimination of the big static bonuses helps alot.
Just some thoughts.
-Fletch!