davidgeisbush
First Post
I know realism and armor in d20 is a stretch, but I have an idea for a pretty realistic and simple modification. Grant an armor bonuses on both the massive damage theshold (MDT) as well as the massive damage saving throw (MDS). The bonus should be 2 for light armor, 4 for medium, and 6 for heavy (half if the wearer is not proficient). This means that wearing armor makes you much more likely to survive a wound, but it doesn't mean you take any less damage.
Ex. Our hero with a 14 CON wearing +4 medium armor is hit by a 16 points of damage, but because his (adjusted) MDT is an 18, he doesn't make a MDS. Say he was hit by 20 points of damage, he does make a MDS, but he has a +4 armor bonus on his saving throw.
The point of this is to make armor desirable for surviving a gunfight. The downside is that we've chosen to apply this to all damage instead of just gunfire, it was just too complicated to deal with archaic armor vs modern armor, vs weapon type, elemental effect, etc.
Ex. Our hero with a 14 CON wearing +4 medium armor is hit by a 16 points of damage, but because his (adjusted) MDT is an 18, he doesn't make a MDS. Say he was hit by 20 points of damage, he does make a MDS, but he has a +4 armor bonus on his saving throw.
The point of this is to make armor desirable for surviving a gunfight. The downside is that we've chosen to apply this to all damage instead of just gunfire, it was just too complicated to deal with archaic armor vs modern armor, vs weapon type, elemental effect, etc.