Yes, i realize this. That explanation isn't one that has ever worked for me. If it makes sense to you, that is great. People should play what they like and use the explanations that they find believable
See, but here's the thing. You have stated multiple times that it's not really a mechanical issue, but one of aesthetics. You want to be able to describe wounds a certain way, you want believable, natural healing rates, etc. Ok, fine.
But, since it's a purely flavour issue, and not a mechanical one, you can achieve this with 4e healing mechanics pretty easily.
1. Characters regain 1 healing surge per day of rest.
2. No Warlords.
There, I just recreated 2e's healing system. The only difference is that you have a second wind mechanic once per encounter. Everything else is magical healing. If the second wind bothers you that much, get rid of it. It's not like the game breaks if you do.
So, we both get what we want. You get slower healing, the ability to narrate wounds as physical damage, and I get faster healing rates and abstract hit points by not making these changes.
But, if we go back to earlier edition mechanics, I
don't get what I want. You do, and that's great for you, but, I get left out in the cold.
When I brought this up before, you brushed it off by saying that you could simply use earlier edition mechanics. This says to me that you don't care in the slightest about any sort of compromise. If D&D Next isn't specifically geared for you, it's a failure as far as you're concerned.
From my point of view, my attitude is, well, don't let the door smack you on the ass on the way out. I'm more than willing to find a common ground here where we're both happy. What I'm not willing to do is take it up the hoop so that you get everything you want.