Mercutio01
First Post
[MENTION=87792]Neonchameleon[/MENTION] - We're down to opinions and personal feelings about the game now, which means a fundamental difference in how we play D&D, what we want out of D&D, and how we view various incarnations of D&D over the years. I've never felt that HP were broken. We are at an impasse. And 5E is supposed to bridge the gap between us. They have a ridiculously hard task to complete and I don't envy their position. I hope they can do it.
(Incidentally in 3.5, crafting wands requires the cleric to be level 5 and expend a valuable feat slot [of which they'd only have 3 if they were humans, 2 if any other race]. Then they need to spen one day, which means one full uninterrupted 8 hour day during which they cannot do anything else, requires the expenditure XP and raw materials, plus a wand "blank" on which to work, plus the expenditure of the spell in question. It can't be rushed and it sets back the crafter's experience delaying his next chance to level up. And that all means time not spent exploring dungeons, saving kingdoms, searching for lost treasures, etc. It's not as simple as "Hey, let's take a break in this dungeon to make a wand." or "Delay the assault on the castle as long as you can. I'm busy making this wand here.")
EDIT: And I'm done arguing with you because it's completely apparent that neither side really groks the problems the other side has. Different experiences, different expectations, different desires, and different viewpoints, all of which are irreconcilable without differing rules to cater to each side. You're unwilling to take a step back, as you probably see it, and I think the step forward was no such thing, so I don't want to move away from what has worked since RPGs were created for a system that I just don't like, even after playing it for 2 years.
(Incidentally in 3.5, crafting wands requires the cleric to be level 5 and expend a valuable feat slot [of which they'd only have 3 if they were humans, 2 if any other race]. Then they need to spen one day, which means one full uninterrupted 8 hour day during which they cannot do anything else, requires the expenditure XP and raw materials, plus a wand "blank" on which to work, plus the expenditure of the spell in question. It can't be rushed and it sets back the crafter's experience delaying his next chance to level up. And that all means time not spent exploring dungeons, saving kingdoms, searching for lost treasures, etc. It's not as simple as "Hey, let's take a break in this dungeon to make a wand." or "Delay the assault on the castle as long as you can. I'm busy making this wand here.")
And now comes out the "reality" argument, which holds absolutely zero weight because REAL clerics didn't cast spells at all. Drop the silliness.A cleric as a holy warrior with a mace? Off the top of my head, that's almost a thousand years old at a minimum. You might have the weight of 40 years of gaming. But against that we can set 30 years of gaming and almost a thousand years of history and stories.
So your "good fiction" involves nigh unkillable heroes who heal themselves simply by taking a five minute rest or sleeping one night and feeling magically completely normal? Not my definition of "good fiction" but to each their own.And I care more that my game resembles good fiction than that it's self-referential.
EDIT: And I'm done arguing with you because it's completely apparent that neither side really groks the problems the other side has. Different experiences, different expectations, different desires, and different viewpoints, all of which are irreconcilable without differing rules to cater to each side. You're unwilling to take a step back, as you probably see it, and I think the step forward was no such thing, so I don't want to move away from what has worked since RPGs were created for a system that I just don't like, even after playing it for 2 years.
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