Bedrockgames
Legend
D&D characters have always done things 5 times a day (if not 5 times a combat) that actual genre characters might do only a couple of times in an entire story arc. Like cast spells, for instance.
All 4e did was get serious about class balance. If casters' only use of magic was at a dramatic, climatic moment once in a while, then non-casters could get by rallying from near death only once in a while, too.
But D&D is turned up to '11.' D&D doesn't emulate a fantasy setting, it pulls the craziest bits from every fantasy genre anyone working on it has ever heard of, and no small amount of superheroes and science fiction to go with it. At first, it pulled all that stuff and gave it to casters. 4e finally spread the fun around.
Aside from that, it's what D&D has always been - and probably should remain. Just with the martial types getting to have their fun, too.
I am sure some people found it more fun. But as someone who likes fighters and other non-caster classes, that was my big dissapointment with 4E. I just didn't find the fighters fun or believable in 4E (mundane encounter and dailies particularly bothered me on the realism front). But the feel of the new mechanics in general just didn't appeal to me. It didn't play or feel like previous editions (and i dont think that was its intent anyways). At least, to me. It definitely wasn't D&D as I had played it over the years.
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