DreadPirateMurphy
Explorer
A while ago, I recall reading an article about wound lethality for firearms. I'm sorry, it was long enough ago that I don't have a citation. What stuck in my mind, though, was the concept that the only way to quickly drop a target with any certainty was to hit the brain or the spine. Central nervous system was the only guaranteed drop. Injured foes might eventually drop from blood loss or shock, but there was no guarantee it would happen quickly enough to keep the target from firing back.
It's also my understanding that soldiers are more likely to be wounded than killed. They might die later from infection or other problems, but that was more of a problem before modern medical technology. Some weapons are even designed to maim explicitly, so that the enemy expends resources caring for injured soldiers (and probably for psychological effect, as well).
I think the critical hit and massive damage rules are a fair approximation of combat without overbalancing the game against the players. But hey, there are more deadly rules out there. My understanding is that both GURPS and the D20 B5 game from Mongoose are far more deadly in terms of combat. If you really want things weighted against the players, you can always play Call of Cthulu, LOL.
The whole point of epic fantasy is to be the hero who prevails against challenges. The "or die trying" part is only there to make it more interesting.
It's also my understanding that soldiers are more likely to be wounded than killed. They might die later from infection or other problems, but that was more of a problem before modern medical technology. Some weapons are even designed to maim explicitly, so that the enemy expends resources caring for injured soldiers (and probably for psychological effect, as well).
I think the critical hit and massive damage rules are a fair approximation of combat without overbalancing the game against the players. But hey, there are more deadly rules out there. My understanding is that both GURPS and the D20 B5 game from Mongoose are far more deadly in terms of combat. If you really want things weighted against the players, you can always play Call of Cthulu, LOL.
The whole point of epic fantasy is to be the hero who prevails against challenges. The "or die trying" part is only there to make it more interesting.