Wraithdrit
First Post
I was NPCing a Frenzied Berserker Grimlock Barbarian Fighter last game session.
He was using a Great Axe.
I rolled a crit.
Str 34 (strength bonus to damage +18)
Power Attacking for Max: 14 points = Damage of +42 due to Improved Power Attack from Frenzied Berserker.
+2 keen great axe (2d6+2 base, x3 crit).
So does that equate to 6d6+186 points of damage, or am I off my rocker?
SRD:
"Critical Hits: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or “crit”). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is x2.
Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit."
I believe the exception is referring to things like holy damage, or fire damage. The part of "with all your usual bonuses" indicates that you would use your str and power attack damage with each roll of the weapon dice, in this case a massive +62!
Just looking to make sure that I was correct.
He was using a Great Axe.
I rolled a crit.
Str 34 (strength bonus to damage +18)
Power Attacking for Max: 14 points = Damage of +42 due to Improved Power Attack from Frenzied Berserker.
+2 keen great axe (2d6+2 base, x3 crit).
So does that equate to 6d6+186 points of damage, or am I off my rocker?
SRD:
"Critical Hits: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or “crit”). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is x2.
Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit."
I believe the exception is referring to things like holy damage, or fire damage. The part of "with all your usual bonuses" indicates that you would use your str and power attack damage with each roll of the weapon dice, in this case a massive +62!
Just looking to make sure that I was correct.