Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)

Knightfall

World of Kulan DM
During the time spent in Candlekeep, Yin Hun will try to train any volunteers from the refugees in how to fight against the technologically superior Imperials, teaching them about their tactics and their tech. He'll teach them how to fight future guerilla warfare, and the basics of using advance weapons and technology. Basically, Yin Hun is trying to form the first resistance cell with the survivors of Baldur's Gate.
This sounds like a series of skill checks. I would say one roll each of the following at a DC of 30 for 'volunteers from the refugees' and DC 25 for the keep's Watchers: Computers, Engineering, Life Science, Medicine, Physical Science, and Piloting (maybe). Add a Profession (mercenary) check at DC 15 to give a +2 circumstance bonus on Yin Hun's attempts at training. The results will be mixed, regardless. You trying to teach people without much knowledge in advanced tech to learn the basics' in only a week. They will likely pick up key knowledge for Life Science and Medicine since those skills are closer to the world they known. Computers and advanced Engineering abilities won't be as easy to teach. I'm going to assume that Yin Hun is going to focus on tactics, weapons, and armor unless you note otherwise.

Plus, he can earn some local coinage (SFCR, p. 146). The local merchants won't take Imperial credits as substitutes for hard currency, although most of Yin Hun's credit will be digital on a credstick. He might be able to sell that credstick, but he won't get hardly anything for it (maybe 1 to 5% of its value). If he has physical credits, he'll likely only get 1 copper per credit, as local merchants wouldn't see any real value in them other than as oddities. Of course, that will change once the Empire takes over. :p

A Diplomacy check (DC 28) will be required to convince the Gatewarden to train keep's Watchers without his direct supervision, which will minimize results. (The man is a bit of a control freak, although he's always polite about it.) And depending on how intensive you want it to be, Yin Hun might have to conduct his training outside of the keep, especially if it means advanced weapons training. No firing pistols or longarms in the keep!

The monks will likely want to learn as much as they can about Computers and The Keeper won't restrict his people from learning such knowledge. He'll likely want to learn some of it as well. Of course, this all depends on good diplomacy.

Emiko will go help Silhouette in researching Anauroch and how to get there. She'll also try to research what forms of magical weapons of mass destruction Faerûn might have developed (artifacts, spells, monsters).
You can choose to have Emiko take the normal 24 hour period or roll a Diplomacy check (DC 30) in order to gain access to one of the reading rooms. Note that failed check means that The Keeper will make Emiko go through the 'advanced' process and it will be even more grueling than normal.
 

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Knightfall

World of Kulan DM
Good buy there. I've got that one as well along with a dozen or so new acquisitions.
Thanks.

Buddha the DM said:
Here's my resource list for Starfinder as it currently stands. Also, here is everything I've made for Starfinder outside of any conversions.
Cool. Cool.

BTW, here are the basics of what is available for sale at the Inn. The prices in credits is for comparison only. These items have to be bought with gold or silver.

Armor and Shields
• Chainmail (archaic): # in stock 2; cost 150 gp (3,750 cr.); EAC bonus +4; KAC bonus +5
• Half-Plate, Agile: # in stock 2; cost 850 gp (21,250 cr.); EAC bonus +7; KAC bonus +8
• Leather (archaic): # in stock 8; cost 10 gp (250 cr.); EAC bonus +0; KAC bonus +1
• Leather, Lamellar (archaic): # in stock 1; cost 60 gp (1,500 cr.); EAC bonus +2; KAC bonus +3
• Leather, Studded (archaic): # in stock 7; cost 25 gp (625 cr.); EAC bonus +1; KAC bonus +2
• Shield, Heavy Steel (archaic): # in stock 2; cost ; EAC bonus +1; KAC bonus +1
• Shield, Heavy Wooden (archaic): # in stock 20; cost ; EAC bonus +1; KAC bonus +1
• Shield, Light Steel (archaic): # in stock 2; cost ; EAC bonus +0; KAC bonus +1
• Shield, Light Wooden (archaic): # in stock 8; cost ; EAC bonus +0; KAC bonus +1
• Shield, Tower (archaic): # in stock 8; cost 30 gp (750 cr.); EAC bonus +2; KAC bonus +3
• Splint Mail (archaic): # in stock 1; cost 200 gp (5,000 cr.); EAC bonus +5; KAC bonus +6
• Tatami-do: # in stock 1; cost 1,000 gp (25,000 cr.); EAC bonus +6; KAC bonus +7
• Unusual Armor [commander ceremonial plate]: # in stock 1; cost 294 gp (7,350 cr.); see SFCR p. 198

Weapons (Analog)
Melee
• Battleaxe: # in stock 4; 10 gp (250 gp); dmg 1d8 S
• Club (standard archaic): # in stock 35; cost n/a
• Dagger: # in stock 25; cost 2 gp (50 cr.); dmg 1d4 P or S
• Flail, Light (archaic): # in stock 5; 8 gp (200 cr.); 1d8 B (Disarm, Trip)
• Halberd (archaic): # in stock 3; cost 10 gp (250 cr.); dmg 1d10 P or S (Trip)
• Mace, Light (archaic): # in stock 5; 5 gp (125 cr.); dmg 1d6 B
• Morningstar (archaic): # in stock 5; 8 gp (200 cr); dmg 1d8 B & P
• Quarterstaff (archaic): # in stock 13; cost n/a; dmg 1d6 B
• Quarterstaff, Unique [carbon staff]: # in stock 1; cost 246 gp (6,150 cr.)
• Shortspear (archaic): # in stock 10; cost 1 gp (25 cr.); dmg 1d6 P
• Sword, Bastard: # in stock 2; 35 gp (875 cr.); dmg 1d10 S
• Sword, Katana: # in stock 1; 50 gp (1,250 cr.); dmg 1d8 S (Deadly)
• Sword, Long- (standard analog): # in stock 10; cost 15 gp (375 cr.)
• Sword, Scimitar: # in stock 5; 15 gp (375 cr.); dmg 1d6 S
• Sword, Short-: # in stock 12; 10 gp (250 cr.); dmg 1d6 S
• Sword, Wakizashi: # in stock 1; 35 gp (875 gp), dmg 1d6 S or P (Deadly)
• Warhammer: # in stock 5; cost 12 gp (300 cr.); dmg 1d8 B

Deadly: When you use this weapon to deliver a coup de grace, it gains a +4 bonus to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. The bonus is not added to the actual damage of the coup de grace attack.

Ranged
• Bow (standard): # in stock 9; cost 10 gp, 2 sp (255 cr.)
• Bow, Advanced (homebrewed): # in stock 1; cost 40 gp, 8 sp (1020 cr.); dmg 4d8 P; range 60 ft.
• Crossbow, Heavy (archaic): # in stock 2; 50 gp (); dmg 1d10 P; range 120 ft.
• Crossbow, Light (archaic): # in stock 5; 35 gp (); dmg 1d8 P; range 80 ft.
• Sling (archaic): # in stock 16; cost n/a; dmg 1d4 B

Ranged - Thrown
• Axe, throwing: # in stock 25; cost 8 gp (200 cr.); 1d6 S; range 10 ft.
• Darts [w/Case, x25] (as per SFCR, p. 179): # in stock 10; cost 8 sp (20 cr.)

Ammunition
• Arrows [w/quiver, x20] (as per SFCR, p. 179): # in stock 16; cost 2 gp (50 cr.)
• Bolts, Crossbow [w/case, x10] (archaic): # in stock 40; cost 1 gp (25 cr.)
• Sling Bullet [w/pouch, x10] (archaic): # in stock 16; cost 1 sp (2.5 cr.)
 
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Knightfall

World of Kulan DM
I'm assuming you all built your PCs using the standard credit values. To get gold, divide the number of credits you have left by 25. So, if you had, let's say, 404 credits left from your PC build. That would be 16 gp, 1 sp, and 6 cp.
 

Shayuri

First Post
Silhouette attempts to convince the Keeper:

Diplomacy [roll]1d20+20[/dice]

Thrak mingles to discover:

What mercenary companies are currently in Candlekeep? [roll0]

Any merchant caravans currently in the keep? [roll1]
 


KainG

Explorer
Yin Hun would actually welcome the Gatewarden to be present, as he would explain to him "the Empire will come for Candlekeep, so you should know what you'll be up against anyways."
Diplomacy: [1d20+6] = 13+6 = 19

Training:
Profession (mercenary): [1d20+8] = 18+8 = 26
Computers: [1d20+16] = 19+16 = 35
Engineering: [1d20+16] = 1+16 = 17
Life Science: [1d20+11] = 14+11 = 25
Medicine: [1d20+14] = 5+14 = 19
Physical Science: [1d20+11] = 11+11 = 22
Piloting: [1d20+10] = 7+10 = 17
:erm: Yin Hun can somehow clearly explain to primitives about thinking machines, but not the electronics behind them.
Oh well, he and Emiko can always do this little demonstration for the locals just outside the walls: https://youtu.be/NjlCVW_ouL8?t=1m23s

As for Emiko and the Keeper:
Diplomacy: [1d20+16] = 3+16 = 19
If she can, she'll offer the extensive manual on Biotech implantation recovered from the Fraal escape pod in exchange for access.
 

Knightfall

World of Kulan DM
Shayuri said:
Silhouette attempts to convince the Keeper:
<snip>
Dangit. Put the macro in wrong.
She's going to have to go through the lengthy process, it seems. I'm almost ready to post. I had to do some intense 'Candlekeep' and 'mercenary company' research for Thrak.

Thrak mingles to discover:

What mercenary companies are currently in Candlekeep? [roll0]

Any merchant caravans currently in the keep? [roll1]
Thrak quickly discovers that there are two mercenaries from a group known as the Purple Flame. As far as Thrak knows, it isn't a famous mercenary company, but he might have heard a tale long ago. If only he could remember... Their names are Sindel and Thintel, but he didn't catch their last names. The rumor is that they are recruiting and are specifically trying to get permission to speak to a member of the Watchers. (No name was mentioned.) The mercenaries aren't in the inn when Thrak enters, however.

He does meet several people in the inn. A group of adventurers sitting together seem to be waiting for someone. They are an odd lot. There is a woman in her late-20s with pinkish-red hair, a female half-elf druid who comes off as a bit haughty, a big-ass Rashemi warrior who likes to speak in catch-phrases, and an exotic looking Easterner who looks like he might be a bounty hunter. The young woman refers to Winthrop as 'cher père' three separate times, and Thrak can tell that the innkeeper quite protective of her.

Thrak also meets a nobleman named Lord Gruen Bleth who seems to be doing mercantile business with Winthrop. He talks about caravans and routes with the innkeeper. There is also the man the gatewarden mentioned, Firebeard Elvenhair. Winthorp points him out to Thrak. He sits alone reading an old book and doesn't look like he wants to be disturbed.

I'll post more details about your PCs' results on the IC thread, tomorrow, I hope. Time to sleep.
 




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