Gold Roger
First Post
One thing that I constantly see on this board is that people don't see a reason to have niche classes. Most often it's said about the ranger and paladin, but it's a problem the barbarian, assassin and others have too.
One argument often brought up is that these classes can be easily done with backgrounds, themes and potentially multiclassing.
Another is that these classes don't have a strong enough identity of their own to warrant their status as class.
These arguments aren't new, of course. You could very well make the case that in 3rd edition multiclassing and PrC's could just as well produce rangers and paladins. Still, the issue warrants discussion.
So, I thought it would be nice to collect reasons people find to keep these classes.
To make a start, I find keeping niche classes in the game allows to further distinguish and personalise PC's.
Yes I can take a fighter, give him a wilderness background and theme and I have a wilderness fighter, pretty much a ranger. I can take a cleric, pick the war domain, knight background and close combat theme and I have a holy warrior that looks an awful lot like a paladin.
But to get my holy warrior or wilderness warrior, I've just expended all my character options. He has that identity, but doesn't go further. With a ranger class I already have that core identity, an iconic wilderness warrior. And now I can things to make him my wilderness warrior. I can add the noble background or a city background, because I already have the wilderness skill needed, and add a facete to his Personality, he's a free roaming noble or a city boy driven out of his birthplace, by violence or maybe because he never felt comfortable. I can add in a religious theme or maybe an arcane one or one that emphazises social interaction and each results in a wilderness warrior who fits the archetype, but is different from all the other wilderness warriors out there. Of course, if I want, I can still pick the default background and theme and run around my "just wilderness guy" PC.
So, what other reasons do you see to keep around niche classes (wether specific ones or all).
One argument often brought up is that these classes can be easily done with backgrounds, themes and potentially multiclassing.
Another is that these classes don't have a strong enough identity of their own to warrant their status as class.
These arguments aren't new, of course. You could very well make the case that in 3rd edition multiclassing and PrC's could just as well produce rangers and paladins. Still, the issue warrants discussion.
So, I thought it would be nice to collect reasons people find to keep these classes.
To make a start, I find keeping niche classes in the game allows to further distinguish and personalise PC's.
Yes I can take a fighter, give him a wilderness background and theme and I have a wilderness fighter, pretty much a ranger. I can take a cleric, pick the war domain, knight background and close combat theme and I have a holy warrior that looks an awful lot like a paladin.
But to get my holy warrior or wilderness warrior, I've just expended all my character options. He has that identity, but doesn't go further. With a ranger class I already have that core identity, an iconic wilderness warrior. And now I can things to make him my wilderness warrior. I can add the noble background or a city background, because I already have the wilderness skill needed, and add a facete to his Personality, he's a free roaming noble or a city boy driven out of his birthplace, by violence or maybe because he never felt comfortable. I can add in a religious theme or maybe an arcane one or one that emphazises social interaction and each results in a wilderness warrior who fits the archetype, but is different from all the other wilderness warriors out there. Of course, if I want, I can still pick the default background and theme and run around my "just wilderness guy" PC.
So, what other reasons do you see to keep around niche classes (wether specific ones or all).