I run an admittedly pretty high combat, mostly core, 3.5 game and am looking for ways to allow the rogue to keep pace. Without being able to take advantage of their sneak attack ability, they are obviously a less than optimal class.
The problem, however, is that at higher levels, the group is going to be facing more and more creatures that are immune to this attack. Elementals, Constructs, Powerful Undead, even Huge plants (I use them all), and none of which would be phased by a typical rogue. Many even have DR which would completely negate the rogue's attack.
I remember hearing about either a feat or class variant (not sure the source material) that allows the rogue to still gain half sneak damage against things that are normally immune to criticals. I was considering allowing this as a class option for my rogues for free.
Would this seem overpowered? Still underpowered? Any tips or suggestions as to how you would handle this in your campaigns would be great.
Thanks.
The problem, however, is that at higher levels, the group is going to be facing more and more creatures that are immune to this attack. Elementals, Constructs, Powerful Undead, even Huge plants (I use them all), and none of which would be phased by a typical rogue. Many even have DR which would completely negate the rogue's attack.
I remember hearing about either a feat or class variant (not sure the source material) that allows the rogue to still gain half sneak damage against things that are normally immune to criticals. I was considering allowing this as a class option for my rogues for free.
Would this seem overpowered? Still underpowered? Any tips or suggestions as to how you would handle this in your campaigns would be great.
Thanks.